#1 - 2013/02/13 06:09:00 PMYou know, I got to thinking about all the issues within PVP and what Blizzard is trying to do in ways of balancing the playing field.
With the upcoming changes in patch 5.2 with regards to conquest points, I don’t feel as though that is the way to go. I can understand that Blizzard seems to be trying to give everyone the opportunity to get thier gear by allowing points to be giving whether you win or lose. However, I feel that a different approach should be taken.
Currently - and has been for several years - its all about the gear and slim to none about the the actual player versus player. Its a who has the better gear will win attitude and there in is the issue for me at least, and Im sure for others as well.
I love PvP just as much as the next person that loves PvP. But to me, its not about the gear. Its about a fair fight, the ability to overcome your opponent with the skills you have and the tools given to you. You can have all the skill in the world and know how to use your abilities, but 9 times out of 10 it wouldnt matter because the one your fighting has far superior gear than you do. Either that, or god forbid, they have CC up the wazoo!
Max level PVP is honestly, in a crappy state. I actually prefer doing my PVP through the leveling process. This is where the gear has no real PVP stats and honestly, is more fair. Sure at certain levels like 60, 70, etc. you can obtain PVP gear, but the difference between that gear and instance, quest gear is marginal. You basically have two sets of gear. PVE and Honor PVP, not 3-4 sets as you do at max level which consists of PVE, Crafted PVP, Honor PVP and Conquest PVP.
I do like the change to removing the ability to upgrade gear however, and to me, that should have never been put in the game to begin with. Seems to me, the better option would to have been to decrease the point cost of PVP gear and/or invoking the ability to gain points as a quicker rate, much like what they are doing in 5.2.
I personally don’t see any reason for multiple sets of PVP gear. It should only be one set. Sure, you could argue that there is multiple sets of PVE gear, so why not PVP? To that, I answer that if many recall, PVP was never meant to be put in the game in the first place. In fact, if I remember right, there was a time that there was no PVP gear and you had to run what you brung.
Regardless, the fact remains that now, PVP is way more dependent on gear then the actual player and/or skill of the player. You cannot argue that there is no skill in PVP, because there really is. There is skill - to an extent - in PVE as well, but in PVP, the mob (player) your up against is not mapped to a specific path 100% of the time. You don’t know what your opponent is going to do in any given time. But in PVE, you do. You know what the NPC can do in relation to spells and abilities much like you do for PVP, however, unlike PVP, you also know at what point, percentage and time the NPC will do those spells and abilities.
I am not trying to invoke an argument between PVE and PVP players. Im merely giving my opinion and hope some good, constructive discussion can come out of this. I love both worlds of warcraft, PVE and PVP. There are many issues that need to be resolved on both sides of the fence so-to-speak. I prefer more randomness in PVE when it comes to boss kills. Sort of a AI you could say, where the boss is more random and you don’t know when they will use there abilities and have to adjust at a split second, like in PVP.
We, I feel, should move away from the dependency towards gear in PVP and focus more on the person that’s pushing the buttons. And yes, there is way too much CC and that defiantly needs to be addressed.
We all know that PVP will never be 100% balanced, it could never be. But perhaps without the dependency on gear and CC - or less of it - I feel that it could bring us closer to balance, only if even for a few percent towards that 100%.
I read countless posts here ranging from people loathing PVP, to loathing PVE and those loving either/or both. But within all those posts are two common factors, gear and CC that are mentioned more often. Ive read some downright inconceivable ways to "fix" PVP that just made me fall out my chair laughing to some very good and worthwhile ideas that just might work.
People can come up with fantastic ideas, but they do no good if they aren’t put to practice and "tried". Hence, PTR. It seems that PTR is basically only used to test out coming patches and expansions. Why isnt it used to put these great ideas that ARE out there to the test? See what works and what doesn’t? You will never know if it works or doesn’t without trying them. Numbers can tell allot, but it cant tell you everything. Numbers on a spreadsheet cant tell you if a player would use or wouldn’t use ability A or ability B at this time, or that time.
Anyway, I hope that any of you that reply to this post will be constructive. I hope that we can hear from both sides (PVE and PVP players) on what they think about PVP. What would they change? How would they change it and, why would they change it? And yes, you could also do the same and post about PVE as well.
Thanks for reading and have a great day and remember to have fun while playing!