- 2013/02/11 08:22:00 PM
Note that we are continuing to make difficulty adjustments to all parts of LFR, to both the bosses and non-boss enemies.
In general, we start out with just an across-the-board reduction to health and damage compared to Normal mode, and then rely on feedback (and our own experiences -- many of you have probably had encounter devs in your LFR raids over the course of the past days!) to make more fundamental adjustments to mechanics that are proving particularly problematic.
One of our goals is for mechanics to generally feel a bit more meaningful than they do in 5.0/5.1 LFR -- you should have to do the fight "correctly" in order to win, at least without several stacks of Determination. However, if a single misstep (or malicious act) can wipe the raid, that's never going to be a fun experience.
LFR testing and iteration will continue until we're satisfied with the final difficulty. Thanks again for testing and for your feedback!