Q u o t e:
Why not deal with the real problem... Vengeance?
Q u o t e:
Can you explain a bit more about your design philosophy for Cataclysm with regards to those 'scary' tanking moments? I find it hard to believe that we won't see the same dragons breathing fire, golems fusion punching, Lich Kings soul reapering, etc. that we've come to know and love in WotLK.
That's my biggest concern - that you guys will start off with a design philosophy that doesn't *plan* on including a lot of burst magical damage, but Deathwing heroic design time will roll around and you will look up from contemplating the contents of your mug (gin and coffee) and announce "you know what this dragon needs? A massive lava breath attack."
Q u o t e:
GC, when we based all our maths on EH you guys told us you didnt look at it this way and for cata it wouldnt matter as much. What would matter would be the damage intake to save the healer mana. Do your dev team realise when warriors and paladins take more damage in fights then dk and druid they cost ''more mana''. Now im waiting for the new druid maths in raid. But think about it for a minute. If over a long fight the druid takes 5% less damage. Thats alot of healing that does not need to be done and alot of mana saved. Could mean a kill insted of a wipe?
Q u o t e:
Druids vs Warriors
20k more health, 8% more mitigation against magic and a cooldown that actually reduces magical damage, plus better self healing.
DKs vs Warriors
4-5k more health, 3.5% more mitigation against magic and AMS every 30 seconds plus better self healing.
Deathwing is going to use physical breaths?
Q u o t e:
So we are back to warriors requiring outside cooldowns to prop ourselves up because we can't do it by ourselves.
Q u o t e:
It's sort of confusing that you guys will homogenize all of that stuff but take a stand on not having Shield Block work against magical damage...because tanks are already too similar.
EDIT: This makes it sound like I don't like those changes. I like them fine, though I think the biggest/most important one is the Survival Instincts cooldown reduction. It just confuses me that you are putting the effort in to make these exactly the same, but letting cooldowns that will be used far more frequently be vastly different.
Q u o t e:
I'd like to point out that this hasn't been true for the entire expansion of Wrath of the Lich King.
The faster a cooldown has been available has determined its importance.
See: Heroic Beasts, Anub'arak, TLK, Sarth +3, Vezax, nearly every single tank death fight this whole expansion.
I believe you guys are just flat wrong.
Q u o t e:
This is way too complex for something that needs to be simple. I can't even make out the warrior one properly without reading it 10 times. Bad.
Q u o t e:
I still would like to know if its the developers' intention to leave paladins with only 5% baseline block chance from level 10 thru 79 as protection -- whereas warriors, during that time span, have 20% baseline block (and up to 45% with shield block as soon as they get to lvl 28).
Q u o t e:
OH EM GEE...Tanks ARE all the same now.
Lazy developers are lazy.
Q u o t e:
Perhaps I'm misremembering, but this is completely counter to the previously stated direction for healing come Cata.
Q u o t e:
Here's what it looked like on beta before these changes:
Bear has more health + Bear takes less damage = no reason to use any other tank
Now here are the new mechanics at play:
Bear has same health + Bear takes same damage = use whichever tank you like
Q u o t e:
I think what the dev team doesn't seem to realize is that DPS is *never* going to take survival talents because that is seen as "PvP" related, and not min-max thinking.
(ie... DPS and healers are not supposed to be taking that much damage)
You could force this with the talent tree, but that's the only way.
Q u o t e:
Just a heads up that you have a typo in your post explaining the warrior changes, regarding the effects of the Shield Wall glyph. (Unless you're suggesting that the glyph only increases the cooldown without increasing the DR.)
Q u o t e:
Alright, I'm OK with this. Since I know you were eagerly awaiting my approval.
Q u o t e:
The relative silence from the devs regarding DKs means we're going to get a comprehensive nerf.
Something involving our current playstyle of ignoring diseases, I'm sure.
Q u o t e:
Just curious, how can you "talent" Survival Instincts? It is only 1 talent... nothing we have modifies it.
Q u o t e:
we had zero response in all of them. Zero. Nada.
The only responses we got about dks were threads in ptr or general foruns (not on beta foruns) made by people who didnt even test it . Reply to random concerns about things that were not even happening.
Thats why theres not many dks testing. People got sick of providing a lot of feedback and didnt hear anything about not .. not even a tap on the shoulder "thanks for the feedback guy, we'll look into it". On the other hand .. paladins complain that the icon of this or that skill is not pretty, they receive a blue post about it.