#1 - 2012/08/27 12:44:00 AMFirst, this is not a "I don't wanna go to s&b for spell reflect & shieldwall post." I'm ok with the requirement to go sword and board despite the disadvantages.
I've seen some of the over the top damage that warriors can do. It's going to be nerfed, I'm 100% positive of that, and honestly, I'm ok with it. Nobody in the game should have a move that can do 90% of your health, no matter what cd's he used or what cd's you DIDN'T use.
It seems to me that warriors have traded some durability (demo shout leaps to mind) for that over the top burst, which is going to be nerfed. Our durability was already too low in my opinion, so when the inevitable smackdown of that burst comes (which, again, rightfully so), we'll have nerfed burst and even less durability than we currently have (and nobody would suggest that warriors are very durable on live).
What I put forth is that you make shields MASSIVELY more desirable for arms & fury than they currently are. Make the armor not subject to any form of arp. Make the fact that we have a shield decrease magic damage as well as physical damage. REDUCE SPELL REFLECT TO NO MORE THAN 15 SECOND cd.
I'm not asking for the sun and the moon here. When a warrior puts on a 1 hander and a shield, his damage drops through the floor, particularly for arms, which is, in theory, the pvp spec. All I'm asking for is that we gain nearly as much durability and utility as we lose in offensive pressure.
I think this would make the warrior class more enjoyable, and honestly, pvp in general better, since putting a shield on should not necessarily be a "tunnel the warrior more" sign, but rather a "we can keep tunneling the warrior, but this comes with risks, since he just traded away a lot of offensive pressure for utility and durability" situation.
[edited to add] also, imo, shield block should be baseline AND revenge spam was EXACTLY the kind of thing that SHOULD be in the game - large incentive to stop attacking the warrior unless you can stun/dismantle or attack from the rear is VERY fair for losing a huge amount of offensive pressure. I honestly do not understand - and I mean, at all, why revenge spam was removed from the game, never mind why shield block is becoming prot only. I feel this is precisely the wrong direction to take warriors - mindless single macro damage spammers that, if we can't kill them in a few seconds, we can't kill them toons that have even less utility than we currently have.