- 2012/08/27 06:31:00 PM
We don't want Vengeance to be a PvP feature. We think tank survivability and control are valuable, especially in Battlegrounds. If doing high damage is really important to you, then a tank spec is probably not the best choice.
We think it feels weird and demoralizing to true DPS specs when tanks do as high or higher damage than they do in dungeons or raids. Players are somewhat used to it in 5-player dungeons just because the tank time on target tends to be high. With the new Vengeance model, tank damage will go up, especially in 25-player raids, and we're okay with that for reasons we explained when we announced the change. We don't want tank DPS to be terrible -- we just want it to feel noticeably lower than that of DPS specs.
In certain fights, tank damage will still be high. Mel'jarak was mentioned above, but that encounter features bonus damage on the boss (like Halfus) and a lot of AE from the DPS specs while the tank is probably beating on the boss the whole time.
What we don't ever, ever want to see is for e.g. a Ret paladin to want to go Protection on a fight because it's a DPS gain. If the group has need for another tank, then that's different. But if a DPS spec ever wants to swap to a tank spec because that will increase their overall DPS, then something bizarre and unintended is probably going on.