- 2010/07/30 05:13:06 AM
Quick preview of upcoming fire changes (talents are from left to right, *denotes a change to the talent):
*Master of Elements: now 2 ranks at 15/30%
*Improved Fire Blast: moved from tier 2
*Fire Power: Increases the damage of your Fire spells by 1/2/3% and gives your Flame Orb a 33/66/100% chance to explode at the end of its duration.
Impact (no useful raid utility yet... awesome ideas welcome)
*Cauterize (new, 2 ranks): You have a 50/100%% chance that an attack which would otherwise kill you will instead bring you to 40% of your maximum health. However, you will burn for 12% of your maximum health every second for the next 4 sec. This effect cannot occur more than once per minute.
*Blast Wave: A wave of flame radiates outward from the target location
, damaging all enemies caught within the blast for X Fire damage and are slowed by 75% for 3 sec. Cooldown 15s.
*Molten Shields (new 1 rank, Blazing Speed is a prereq): Reduces the global cooldown of your Mage Ward spell by 1.5 sec and your Mage Ward triggers the Blazing Speed effect when it dissipates from absorbing damage.
*Improved Scorch: Reduces the mana cost of your Scorch spell by 50/100%
*Hot Streak (the instant Pyroblast no longer costs mana)
*Firestarter (new, 1 rank): Your Molten Armor allows you to cast the Scorch spell while moving instead of reducing the chance you are critically hit.
*Critical Mass: Your Pyroblast and Scorch spells have a 33/66/100% chance to cause your target to be vulnerable to spell damage, increasing spell critical strike chance against that target by 5% and lasts 30 sec.
Edit: forgot change to Blast Wave cooldown (now 15s, down from 30).