#1 - 2012/07/24 11:40:00 PMForgive me in advance for my possibly bad english, as it's not my mother tongue. I'm French, but as French forums aren't really read by the team, I prefer to post this on English forum :)
Oh, and please, if you want Blizzard to go back with this change, try to keep this thread constructive. Keep your swears to you, don't write them in your posts, it will only get this thread locked and then ignored :)
As we EU players sadly can't post on US forums, let's discuss of it here.
Original thread here : http://us.battle.net/wow/en/forum/topic/6147286884
The situation :
In general, enemies in raids and dungeons drop significantly more gold than outdoor foes, specifically because we are assuming that the gold is going to be split 5, 10, or 25 ways. As player power rises over time, it obviously becomes possible to complete old content with significantly fewer players, such that the gold rewards become disproportionately high.
In the past, our only solution was to drastically reduce the gold dropped by legacy content across the board (e.g., Magtheridon, much of Karazhan, etc.). In Mists, we have a new system in place that normalizes gold yield based on the number of players involved in the kill. If a Black Temple enemy drops 100 gold today on live, and you kill it with a 25-player raid group in Mists, it'll also drop 100 gold and each player will get 4 gold. If you solo Black Temple, that enemy will also give you 4 gold. If you do it with 4 friends, it'll drop 20 gold and each of you will get 4.
In other words, the gold obtained from killing raid or dungeon creatures no longer depends upon how many people you bring, or do not bring, with you. This system does not apply to anything in the outdoor world.
Yep, you read right. Blizzard killed a fun way to make gold.
As someone so rightfully said on the topic : "I had more fun killing old bosses for an hour than I did running dailies for an hour. This is no longer a viable gold-making option"
Honestly, Blizzard. WHY ?
Players that solo old content do it for the gold of course, and for the fun of obtaining the gold. With this change, where is the fun ? You always bring up the fun to force us accept the changes, but with this, the fun is gone !
How do players make gold nowadays ?
AH => fun
Dailies : May be interesting the first days, but gets utterly boring after a week => not fun.
What possible good does this do for the game ? Nothing.
You could as well write this on a patch-note : "Bug: Players have been having fun. This was unintended and has been hotfixed."
Old raids will be even more deserted, players won't want to go there (don't bring transmog set, if you want a transmog set you already have one, and this change won't motivate you to get one).
You want to make people do tons of dailies every day in order to get gold ? Guess what, it won't work.
And how possibly the 180 gold I make from Sapphiron every week (for example) can disrupt the economy ? Please, explain.
I am, on my DK, currently trying to solo Arthas. This is really fun, however I have to level up engineering to use one particular item that will make me have Necrotic Plague to get rid of the adds (as I don't raid, I have to find something else). My only incomes in the game comes from soloing (as I've said before, dailies are extremely boring and way less funny that soloing). I've used much of the gold I made over this week (by soloing raids) to power-level my engineering skill (got from 50 to 400 in 2 days) by buying stuff from the AH.
I would be really pissed of to get 4 gold from Arthas (or whatever boss in the future) with this change.