Kael and I illustrated all of these situations quite clearly. I am actually now offended that you posted this and did not real this.
You should calm down if you want to keep contributing to the discussion. As I said, we appreciate your passion, but keep it in check. There is no room for offense here.
As for A/AA, that is a terrible idea... As posted above, Penancing the boss is a trade off. You give up three stacks of Grace for some AoE capabilities to Penance (not likely, but maybe) and three stacks of Evangelism. Making it 1 or 0 stacks makes A/AA even harder to use... If you want us to use A/AA less, because you don't think we are "balanced" around it, either increase the CD to a minute or reduce the bonus to 15%. Else, keep it and let people Penance for stacks... that's just mean thinking of removing that,
We didn't realize the synergistic effects of having Penance provide 3 stacks plus the possibility of instant Holy Fires. All of that means that Evangelism is easier (relative to live) to stack, which means Disc really needs to use Archangel on cooldown to benefit from the healing boost. We prefer when Disc can choose to nuke the target. We don't want it to be mandatory. We could nerf Archangel's healing as an alternative.
While it would be nice if maintaining evangelism was not required, I think disc numbers would have to be brought up substantially. At the moment, AA is offering an average 15% buff to overall healing and is very easy to stack due to penance. You trade off the grace stacks to do this, but it is worth it for the buff. Disc just does not feel viable atm, especially in 25's, and this nerf wouldn't help that feeling a bit.
That's fine, but much as with Solace, we don't want Disc to be balanced around maximizing AA. If we need to nerf those mechanics and buff priests, then that's the right call.
Look at the logs I provided, without ~20% time spend solacing I wouldn't have the mana to be competitive.
I did, but I'm unsure what "competitive" means. Would you be out of mana and couldn't heal while other healers could keep going?
Actually they're saying that by not spending that mana on heal and instead idling/solacing, you set yourself up for larger returns later through using other spells. It doesn't make you regen any faster, but you're able to do more healing in the same window of time, increasing your efficiency. This is why solace feels required. Nerfing solace does nothing to fix the problem with our sustained efficiency, it just brings our burst potential more in line. No one is saying they like spamming solace a ton, it just happens to be the most efficient means for us to heal.
Okay, I think I understand the context. You're saying for a given GCD that generating mana through Solace to afford a more expensive heal is better than spending a GCD on Heal itself, which is slightly mana negative and not awesome throughput. It may be that priests with Solace don't Heal often, and we could live with that.
I disagree with your last bit though. Nerfing Solace does help to fix the problem with sustained efficiency, because it's masking a potential problem.
I think many of you guys are here: I need mana. Solace gives me mana. If you nerf Solace, I won't have mana.
But, I am here: Priests need to be able to function without Solace.
I think now that paladins and monks are hopefully not broken, we'll find that the other healers are closer together. If what several of you are saying is correct (druid > priest / shaman, or even druid > Holy / shaman > Disc) then that will show up pretty quickly.