#1 - 2012/06/29 12:04:00 AMPost limit in P2 reached, not sure if it's going to lifted or not. I haven't seen a continuation thread yet, so here's one.
Last post by Vulgrym:
Nekro - Thanks for taking the time to summarize your 90 findings.Nekronom:
It should also be noted that my dummy dps might have been higher if dummies weren't stunable (storm bolt), like bosses usually aren't (but I was gaining aoe damage from dragon roar, although not intended - its probably a wash. maybe.).
Any particular reason you went with Storm Bolt? With Arms low damage from passives (melee + DW = ~20% in your parse) and Opportunity Strike counting as a yellow, I'd think Bloodbath would be the choice for that tier.
I'm not overly concerned with how damage compares yet vs. other specs, but it's interesting to see this baseline.Nekronom:
Rage - You really have to screw things up to starve yourself in a single target encounter. Patience is key here - by allowing myself to ride a bit to the upper levels of rage (remember that I had the glyph), I created situations that allowed me to fit 3 slams inside a CS debuff, or 2 slams and a talent/talent+HS, without starvation or initial rage capping required. A bit more experimentation and I think I can pull this off more reliably. You might note from my parse that I kept berserker rage more or less on CD - in reflection, Im not sure that was the right idea. Rather than synching my BR around MS for the rage gain, I should be synching it to just before a white swing - that way Im always guarenteed 2 white swings during that enrage for 18 extra rage, and I'm still likely to get the 5 additional rage on MS. I'd also be less likely to clip enrages, or at the very least minimize the overlap. If I were to tie BR to MS all the time, sometimes I'd get 2 white swings, but sometimes I'd only get one, and i'd have an increasing probabillity of overlapping enrages, reducing the effectiveness of the cooldown.
Ability stacking within CS and judicious BR usage are also important on Live (where BR lasts 4 seconds longer); it may be sad that many don't take advantage of BRs added rage from damage taken (esp. on encounters like Ulta), but it's still there. Live has the added wrinkle of IR often being paired with BR to take advantage. I guess I didn't really consider this interplay as a nuance of the new rotation since it's something that's already being pressed.Nekronom:
Stats - I really think expertise, mastery and haste are probably valued higher than we're giving credit for. Still probably not as high as hit or maybe crit, but definately higher than cata levels, and here's why: Sudden Death.
Yeah I've been wondering if CS' high damage was intended since initial tests @ 85. It looks like it might stick given how close Arms is to their ideal unbuffed DPS benchmark for the first tier.
Ditching Expertise to slightly boost numbers is one area where I've gladly departed from theorycraft based on encounter experience. I never want to see dodges because I want reliable damage, particularly during shorter burst windows (eg. Yor'sahj oozes, Rag's sons and LK's Valks -- where I was scarred in the first place).