1. Why are you replacing content instead of adding content?
2. Why do you believe 3 difficulties of a same raid (a final one at that!) provide people with ample opportunities? I am a casual 6/8 heroic raider and, sorry, I srsly cba to enter DS again unless someone puts a gun to my head
in before: "Go heroic". For those ... oh .. two extra abilities in the same fight? sorry, that's not right.
in before: "but, but, but try Spine hc!" sorry, I would be ashamed to have spine heroic achieve when someone cares to check what date I did it and sees the resounding 25% nerf. I'd rather feel good about 5/8 hc at 0% debuff. and 6/8 hc at 5% debuff.
3. Why are you nerfing heroic content thereby stripping it of any and all sense of achievement?
4. how do you believe leaving people to dwell on the <epic> final fight with DW's fingernails for entire 6 months is right or even remotely fair?
1. No content is being replaced. Giving players a mean to gear up through alternate means to get up to speed is something we've been doing since the TBC days. If you want to go and finish Firelands, you can go and do it (and completing Glory of the Firelands Raider is no easy task, even if it doesn't require you to kill Heroic Ragnaros).
2. You mention you would be "ashamed" if someone sees you killed Spine Heroic at the 25% nerf. First, why do you care what some random person on the internet thinks about you? I'd rather put at the front my own enjoyment. And if, for one reason or another, I can't kill Spine before the 25% debuff, well, big deal (as long as I'm having fun).
3. I've explained that here
4. Actually, the developers agree that Spine is harder than Madness in most aspects. In theory, the concept of the encounter was great, but in practice it's kind of just a tentacle fight. They're trying to deliver an awesome encounter with the Sha of Fear at the Terrace of Endless Spring.
As for the time itself, it's not different than how long other end-of-expansion bosses have been available for.
Again, dishing indirectly on disabled people isn't cool.
And if you want to make such statements (yes, I'm annoyed) then feel free to first youtube/google and see there's actually quite a few doing this.
And no, we're not special little snowflakes...
I'm not dishing on disabled people (that'd be quite inappropriate), and I believe you're reading too much into the piece you've quoted. If you've felt offended, my sincere apologies. At no point I've meant to be offensive to anyone.
Have some faith in the playerbase instead of just brushing us off as violent trolls who don't come here to make change.
I don't need to have faith in the playerbase because they've shown me time and time again that they can do amazing things. And if I had the feeling the people posting here are violent trolls I wouldn't bother posting. I can assure you that.
8 months is not how long content lasts. Content lasts approximately 5 months, i assure you. Noone wants to play in the same 8 boss nerfed raid instance for more than 5 months, And since you don't expect us to run through BWD or BOT anymore, the content lasts even less. Nobody goes BWD or BOT to gear up anymore. Barely anyone goes FL to gear up anymore. The way you are designing content to last is atrocious!
You may say that we are still having a challenge to defeat all the bosses in the DS on HC, Well newsflash for you blizzard, not every guild is interested in pushing every single heroic boss. Alot of players just want to experience the content on a normal difficulty.
But the fact is that there's content to be run if you've not killed Madness Heroic. If you're voluntarily stopping because of whatever reason, there isn't much I can do to help fight that feeling. As I've said, the dev team is hard at work trying to put out patches faster, but that doesn't fix current issues. It's a situation that's always happened at the end of expansions so far.
I know many of you want purple ribbons for 16th place, but that is not how it works. This game is about progression and epeen, not pet battles and LFR
It is for you, sure. You can't pretend it is the same for other players. There'll surely be players that will get immense fun of pet battles, and there are players out there enjoying the LFR system.
Why should players who just do LFR have better gear than those that cleared 7/7 normal Firelands
Why not? At some point you just need to move on. By that reasoning, we could go extreme and ask, well, why should players who just buy a new expansion have better gear than those that completed Thunderfury in Molten Core 7 years ago?
I'd like to ask,
aren't normal modes (yes I'm leaving LFR out of this) supposed to be there to experience the content? Aren't they aimed at those raids who don't have the means to do heroics?
does every raid that can down a few heroic bosses have to reach and kill Madness heroic?
doesn't the content nerf itself slightly already due to the increasing average ilvl of a raid every week?
why, in the first place, did you implement the nerfs that early if there hasn't been any content for months, and won't be until MoP?
if you'd like to achieve that as many raids as possible get to see the endgame content, why isn't there more incentive to do lower tiers? While outdated, they're still part of the endgame and harder than LFR, so shouldn't they be more rewarding than LFR and just farming VP/JP?
There's something about "experiencing the content" that doesn't feel right. The idea behind the different difficulties is not to let people that want a challenge to go straight to Heroic and have everyone else chilling in Normal (or LFR). The reason there's normal and Heroic is as simple as the fact the playerbase skills are hugely different between the most hardcore players and new fresh raiders. By having normal and Heroic you can progress through the raid tier until you get to that point where you actually start struggling. For you that might be Heroic Blackhorn, for another player, it might be normal Spine.
As for the other points, if players want to experience lower tiers, they can do at any point.
That then what should be the very hardest boss of the expasion, Heroic Madness, is killed by 10%+ of all guilds, is just to much. It should be 5%, or even less. Just like Naxx was back in Vanilla, and HC Lich King during WotLK. Don't forget, the whole deal with the end boss on hardmode is that beyond that you can not progress, and not being able to progress for many months makes the game a bore
So, 5% of the players (in your opinion) should be able to kill the last end boss on Heroic, yet, at the same time, you also say that not being able to progress for many months make the game boring. Do you realize that that's basically what would happen to that 95% of players when, eventually, get to the end boss?
05/07/2012 13:16HC LK was one of if not the hardest bosses out there. Only a few people downed him without the debuff. So basicly the whole dungeon was balanced around the fact that that debuff was there....
Posted by Mirun
Not at all. And in fact, HC LK was defeated without the debuff not much longer after the initial kill. If memory serves me right, by Paragon.
05/07/2012 13:46If I don't get any response (which is fine), I suppose this still can be used as some sort of feedback and reflection on my part on Cataclysm
Posted by Jensk
There's too much too answer there (and some things I can't answer) but it's a very useful post, thanks for putting the time into writing it.
Yes, sadly this thread was turned in to a Q&A session and people were venting out their frustration on Draztal.
I'm more than happy to provide answers where I can. Some things can only be answered by the devs though, but we also take care of getting those questions their way so we can get the answers you asked for (even if at times they're not what you'd like to read).
EDIT: Corrected the name of the guild that killed LK HC at 0%.