No, my point was that those can't be equally compared. For that to be true, we'd first have to create a situation where the standard for all PvE players switches from spending tokens on powerful items, to spending gold on powerful items.
The BMAH can't be compared to the token system that way. As I mentioned before, that's glossing over far too many details about both systems.
What are those differences besides how frequently the gear can be purchased at the store?
The token system, which that original quote about the magic shop was referring to, was a means for virtually everyone to obtain their PvE tier sets. What we said was that this ended up not feeling as rewarding, 'cause you ended up just collecting a currency to spend at a vendor rather than grabbing your loot straight off the dead bodies of bosses.
The token system was implemented to try and make RNG feel a little less punishing, but it had some side effects.
The BMAH system can hardly be compared to that system. You never know when the BMAH will have something you can use, you can't buy anything out, items are BoP, and you're competing with everyone on your realm who might want/need the item.
That's much more RNG and isn't a system that, in anyway, will completely replace the act of killing bosses for loot. It will be randomly rewarding to a small minority of people who happen to have a lot of gold and are lucky with timing. But as I said originally, even then it won't be reliably or consistently rewarding.
It's just a shoddy comparison.