#3 - June 7, 2012, 11:32 p.m.
Part of the logic in getting rid of the head enchant was to make it easier for players to use their gear. Gems, enchants and reforges all have their place but too much of that sort of preparation before you can actually use an item gets annoying. I'm not saying freeing up one head enchant solves that problem, but it's a small step. I don't know that enchanting the helmet in and of itself is so much fun that we need to preserve it. I think in the meeting where we discussed cutting the enchant there might have even been a little bit of cheering.
In addition, we're not saying we'll never make head enchants again. Maybe we'll come up with a clever use for them or maybe we'll come up with some kind of system that needs a different kind of reward (this was the original genesis of the enchants back in the day). It would be harder to implement such a design if we had to go take the head enchants away from one of the professions. For now, the idea will just go back in the vault. It may not be there forever.