#1 - 2012/06/05 06:54:00 PMAt a glance, it seems like a lot of the forums have issues with DKs either being ignored on beta, or having some serious issues with current abilities/costs/effectiveness/etc. Though this is not my attempt to ACTUALLY compile all of them, its sort of a way to convey what I think is sorta off, with anyone else who wants to chime in and add to the list.
Rune Costs- Ok, some new talents cost Death Runes (or an old PVP talent), and it messes with rotations and priorities. I honestly saw no reason to change Necrotic Strike to this, seeing is how several other classes get a static 25% healing debuff with most primary attacks in PVP, and since NS is weakened by resilience, which is getting an overhaul this expansion. If it was overpowered, my bad there, but I can think of worse unbalances in PVP at the moment. As others have mentioned, Soul Reaper uses one during execution, something other classes aren't really limited by either. I don't recall Ret Paladins crying at Hammer of Wrath costs, for example, but now DK priorities are up in in the air, and dependent on Death Runes, which kinda kills the uniqueness of choosing your rune regen talent, as you're open to RNG screwing you over unless you just pick Blood Tap. Death Siphon...well, I suppose I can't say. I know resil will kill it, though its nice it does Shadowfrost Damage now? Leads me to my next, and popular, issue
Soul Reaper only does Shadow Damage- I am of the opinion that it should do shadowfrost damage as well. No matter how you look at it, UH's Soul Reaper is going to be stronger, mastery or not, because of their 25% Strength Buff. But with mastery, well, its another say...30% or more stronger STILL in UH. I just say even it out some more where possible. I mean, does a second DPS spec of the same class really need a 25% boost in their best stat to do competitive damage with one of its other specs? I don't really see that in other pure DPS specs, I only see things that even out when combined with other perks (Hunters come to mind with Agi/AP boosts, combined with mastery or other talents).
Level 90 Talents are Situational/Useless in PVE- I still don't know why the damage component was removed from them, it wasn't even available to testers at 90 to begin with. At least before, though it was an obvious choice depending on spec (maybe not for Blood), the talents could be used as damage cooldowns in PVE. Remorseless winter did Frost damage on a 1 min cooldown, obvious choice for frost, but maybe not! Desecration did more (shadow) damage than it, but on a 2 min cooldown, and was also stationary. Now, both are reduced to being mere CC or CC prevention abilities, so unless every raid boss in MoP Mind Controls, Fears, and Polymorphs, I can't see Desecration being all that good. And honestly, if you have chilblains, I can't see Remorseless Winter being all that amazing, unless some adds are highly vulnerable to stuns...in which you still need to wait 6 seconds for the stun to even HAPPEN, rather than instantly, like most other classes. Its AoE, which is nice, but I still don't see what's wrong with having a damage component to them as well, it would certainly make it more exciting. I know level 90 talents are a hot button issue for most classes and all, but even if its only ONE or an obvious choice, every other class and spec has a damage/healing output (or modification) ability or damage/healing increase ability, whereas DKs simply have fun looking CC tools.
Pets Die Quick - I'll assume this is just an Avoidance bug, but I'll mention it for posterity's sake.