#0 - Oct. 19, 2010, 7:46 p.m.
But I am pretty sure you don't start at 85. Correct me if I am wrong, but everyone starts at level 1 (DKs excluded...) and has to level. For some people, leveling is great fun. It's a time to explore your class and get used to playing the game. What I don't understand is why has the entire balance below 85 been scrapped?
Before the patch, classes were mostly balanced at any given level. I have leveled up a lot of characters over the past year because I enjoy the experience, and have done quite a few random dungeons on the way. Apart from the lack of aoe by some classes (rogues most notably), people's power was relatively equal. I won't get into examples and situations any further, because I am sure it's not difficult for you to discover this information first hand.
Leveling matters. If people are underpowered until they get to 85, how is that fun? If they are overpowered until they get to content that matters, how is that fun? It's not fun at all. In fact it's negligent. You are so focused on changing things for the sake of changing them that you have ignored a HUGE section of the game.
I will be the first to admit rolling into a random group and doing 80% of the damage is fun for me, but what about the rest of the group who can't do anything? How is this in any way a representation of how the game plays at end game? Since that is the whole focus apparently, things need to be more balanced for people leveling so they know what to expect.