#1 - 2012/05/06 03:24:00 PMThis first post was written by Magdalena of Darkspear. They are his own thoughts or ideas. My posting it doesn't constitute an endorsement of those thoughts or ideas.
We’ve been told that the most “useful” type of feedback is describing what we like/dislike with regards to our class design, as opposed to theorizing what could work as a great fix. While I may take strong issue with Ghost’s logic in this case, I thought it might still be worth it to frame a series of points in this style.
So here goes.
I don’t like:
*Blood’s AoE situation. As Blood, my AoE threat is quite weak because of DnD being on a 30 second cooldown and having its damage significantly nerfed when compared to Live. My Blood Boil barely tickles mobs, and most importantly: Gaining AoE threat means a significant loss to my mitigation because I’m sacrificing runes that could go to Death Strike.
More on that here: http://us.battle.net/wow/en/forum/topic/4847054872
*Unholy’s AoE situation: I have zero burst AoE as Unholy and thus am put at a disadvantage for any encounter that demands rapid switching and burst, as many have in Cataclysm. I become progressively weaker in this field as my raid gears up and is able to put out more DPS in AoE situations, while mine still requires long ramp up. I’m also left with incredibly annoying orphan Frost Runes towards the end of my AoE rotation and have no way to dump Runic Power in an AoE move.
More on that here: http://us.battle.net/wow/en/forum/topic/4768328272
*My Level 75 Rune Regen talents don’t feel like a fun choice because they don’t address the inherent flaws of the rune system. I’ll still suffer from “Feast or Famine” syndrome, and to make matters worse, THIS IS THE REASON FOR OUR FEEDBACK LOOP!!! They all can and will be mathed out as to which is the best one within a % of a % and we shall post it on EJ and all shall follow our word or be banished to the Nether.
More on that here: http://us.battle.net/wow/en/forum/topic/4661688210
*Presences: I’m unable to store extra resources (like say, Runic Power) in Blood or Unholy Presence because Runic Power Mastery is now tied into Frost Presence. The same can be said of the 1 second GCD which I wish I had baseline, rather than just for Unholy Presence. I don’t like how you seem to be encouraging Unholy to “stance-dance” with the new Glyph of Shifting Presences, due to its poor Runic Power generation.
More on that here:
*Plague Leech: Seems like a horribly counterintuitive talent, which, in conjunction with Glyph of Outbreak, can function as yet another annoying, form of Rune Regeneration. It makes zero sense in a tier of talents that emphasizes SPREADING diseases (rather than consuming them) and it mathematically sims out to be a stronger DPS gain than the other two talents, thus removing any semblance of choice for min-maxxers.
*Runic Power dumps and Rune Regen: Many of my Runic Power dumps do not proc my talented Rune Regen mechanics, thus causing hiccups in my rotation and annoying downtime. As Unholy, this is particularly aggravating, because I’m not even able to stack Shadow Infusion on my ghoul when AoEing or using my Gargoyle.
More on that here: http://us.battle.net/wow/en/forum/topic/4856725890
*My cooldowns as Unholy. Gary the Gargoyle doesn’t scale with my mastery, and Unholy Frenzy causes its recipient to lose health. Even worse, it’s better used on another class over me (i.e. Fury Warriors).
*Killing Machine devalues my Crit rating as Frost. It isn’t a fun or interesting mechanic as it doesn’t give me any incentive to “choose”, only to gnash my teeth in frustration when I waste it on Frost Strike instead of Obliterate. This doesn’t seem to have changed much from Live to Beta.