Sausage factory? I want some sausage. What kind of sausage do you have?
SPIRIT PORCUPINE SAUSAGE.
Note that I have about 10K spellpower and a little over 7K mana regen. When I think about it, 10K spellpower is what I had in epic 85 gear with about 6K mana regen. Taking into account the huge mana pool increase at 89 (250K versus my ~132K live at 85), this is quite troubling.
I'm looking at the Townlong quest rewards, just because that's what I happen to have in front of me, and it looks like you would get about 1800 Spirit from the ilevel 429 gear in that zone. How much Spirit do you have at the moment?
I'm wondering if part of what is going on is that mana pool and spell costs jump instantly when you level, but regen requires you to gear back up to that level. It's the same phenomenon that happens with say crit or haste but it may feel worse with Spirit.
Like Tiriel, I cringe when I queue for Mogo'shan. I'm thinking that place is overtuned versus the gear we have. I can only cover so many player mistakes. (Yeah, I know. They need to get out of the fire and all that.)
Entirely possible. We ran it the other day, and the final boss did way too much damage from traps. The mechanics have changed a little bit because of that, and of course it's hard for me to remember which version of the dungeon you have without just jumping into beta myself and doing the dungeon.
Again, level up dungeons have to be easy because of the simple fact that if you die much at all, you're just going to run the quests instead, given that even the best rewards from a level up dungeon won't last more than a few hours. If dungeons are inefficient, players will just skip them. At max level it's a different story obviously.
That is exactly what it should be balanced around, healing in that gear when you have crap regen with crap quest gear. So you should be able to heal brewery in 333 gear that you get in Twilight Highlands because that's the previous step right? Without basically any enchants and anything really going for you.
If that's the case, which it is, obviously the dungeons are going to have to take a small step down in their difficulty scale.
Exactly. If you can't heal those dungeons yet, then there is a problem on our end. Some of you are acting like the system is fundamentally flawed and can't be fixed. It can be, fairly easily.
It would be helpful to hear a few numbers from you guys, such as character level, average ilevel and current Spirit. It doesn't need to be super precise.
This is a very good question. Having to swap specs every time you turn in a quest to game your rewards would be very cumbersome.
1) You shouldn't need a lot of Spirit to heal a level up dungeon. A Ret paladin with a lot of Strength gear who swaps Holy should still be a tolerable healer.
2) There are several redundant quest rewards. If you already have the shoulders for your primary spec, take the ones for your off-spec. This is particularly true of Four Winds - Krasarang which are the same level, and Townlong - Dread Wastes, which are the same level.
3) We offer choices in gear (say healer vs. nuker) for many quests, typically end-cappers, blue rewards, weapons and trinkets. In the final zones, there are even more of those since we figure players who level as DPS may start thinking about their end-game healer or tanking gear at that time.
4) If all else fails, there are vendors scattered about with decent green gear. If you have been leveling as Enhance and want to try Resto, you can get a good enough head start by hitting the vendors. Again, the leveling up content where you would want to heal should not feel dangerous at all, especially once you've seen the bosses once.