#1 - April 6, 2012, 11:32 p.m.
I read today a post on how glyphs are not suppose to be mandatory and they are suppose to invoke a choice just like the new talent system. Well I transfer my priest over today and see attonment is a glyph. Oh not just attonement, but atttonement and boss hit cap for holy fire and smite. This is the best glyph there is for a healing priest. There is no choice, and this is the best glyph yet for a healing priest to choose from. It is a no brainer.
WHY IS THERE A PENANCE GLYPH THAT REDUCES MANA COST AND INCREASES COOLDOWN? I think my face turned red reading about this one, and I wanted to see where penance was for mana in MoP, maybe it would not be mana efficient. Nope the same mana efficient spell it was before. Why would you create a glyph that lowers throughput on an already mana efficient spell to make it more mana efficient? Who's going to choose that? I don't know how anyone knowing discipline would come up with something like this.
So the penance glyph is pretty silly on its own, but compare it to the circle of healing glyph. That glyph is a throughput increase at the cost of mana efficiency. It's the total opposite mechanic for a different spec. I want a powerful penance that is less efficient. Not a more mana efficient efficient spell with a longer cooldown. Holy also has a renew glyph that increases throughput for renew. I'm still looking for a single disc specific glyph worth slotting. We all know attonement is using one, but that's not disc specific.
What is your reasoning? I am blind to it.
I have a huge concern to the ability of discipline to heal on the move in MoP. All we have really is PW:S to heal while moving. With a 6 sec cooldown that's 1/4 the shields available on the move. Renew isn't available and unwanted regardless. Prayer of mending has too long a cooldown to rely on that. Holy fire if glyphed can be used, but this would require an enemy in range to cast it on. Again a weak solution to what we once were.
Throw a bone out. Maybe a glyph to cast penance while moving? And that would still not compensate from our current mobility toolset. I'm speaking loudly about a 25 man raid setting. This expansion seems like a really bad deal so far for disc priests.
You guys should consider putting a 6 sec cooldown on rejuv and see how that goes.