#145 - Sept. 8, 2010, 10:20 p.m.
Q u o t e:
I also remember us being told that ICC tank damage would seem less spiky so that tanks wouldn't always in such risk of near insta-death. Anyone else remember that?
I also remember being before the release of WotLK that Pallies would be fine without AoE heals because there would not be as much AoE damage. Then we got smothered in AoE damage. Remember that one too?
It feels like you're mostly just trying to play gotcha here, but I would characterize the above two statements as follows.
We added an avoidance penalty to Icecrown so that we could lower boss spike damage. It was still quite spikey. Now imagine would it would have been without those avoidance penalties. Bosses would have had to hit that much harder in order to compensate for missing so often. I even said at the time that a better long-term solution would be to boost health pools across the board (even for PvP), but that was such a big change that we worried it would take too many patches to get right.
On the paladin issue, our LK model was that healers were still pretty specialized. You want a paladin for tank healing and you want a Holy priest or Resto druid for AE healing. We thought that paladins had enough tools to heal when they were the only healer (i.e. in 5 player dungeons), and that was generally true, though paladin players did have trouble with heroic Loken early on. Since paladins didn't need to solo heal raids and since we didn't want to encourage raids to bring 2 paladins for their 2 healers, we thought that was sufficient. In Cataclysm we are backing off of that even more and trying to make all the healers more well rounded.