#0 - 2010/08/06 09:14:37 PMSure, 15% block isn't 15% physical damage reduction currently in the beta. But it can be.
I'm mainly talking about a paladin, since we currently are the only needing to maintain 15% block.
Let's look at some conservative ,"possible", entry raid ready, avoidance numbers for a Paladin.
Ignoring the 2.4% avoidance reduction from 3 level higher mobs:
5% base block
20% mastery block(16+4% from mastery).
Using the 100 hit table it works out something like:
25% for 0 damage (IE avoidance)
25% for 70% damage (IE block)
50% for Full Damage (IE hit).
*Below will probably get boggled because I fail at posting on forums and keeping formats*
Assigning the values numbers based on grouping avoidance=x, Block=y.
Another way to write this would be:
(x*0) (y *0.7) [100-(y+x)] 0 17.5 50 67.5
___ + ____ + ________ =___ + ___ + ___ = ___ or 67.5% of damage
100 100 100 100 100 100 100
25 * .7= 17.5
When you add in Holy Shield 15% block to the y you instead will get:
(25*0) (40*0.7) [100-(25+40)]
____ + ______ + __________ = 63 % of damage.
100 100 100
If anyone says that this is only 4.5% damage reduction they are wrong. Using the base value of "67.5%", IE without shield block, and evaluating that as 1 we can then find the actual damage reduction by dividing 67.5 by 63 and subtracting 1(the value of 67.5) .
___ - 1= 0.0714 or 7.14% damage reduction.
If you increase dodge, parry, and mastery block by 5 %, first ignoring Holy Shield :
(35*0) (30*0.7) [100-(35+30)]
_____ +______ + ___________ = 0.56
100 100 100
Then with holy shield:
(35*0) (45 * 0.7) [100-(35+45)]
_____+ _______ + ___________ = 0.515
100 100 100
_____ - 1= 0.874 or 8.74% damage reduction. 1.6% more then before
It's value keeps increasing. Also take notice that 5% more dodge, parry, and block with holy shield takes you from 63%--->51.5% or 22.33% damage reduction. Lawl.
I understand the logic in saying that a statistical 7% or more damage reduction won't kill you because you might not even prevent any of the damage. I get that. But you can't say I it isn't possible to prove it isn't there.
The difference between having holy shield up in the first example is a 50% chance to take full damage, vs a 35% chance to take full damage. That's nearly 1/3 reduction in chance. I know that if I don't have Holy Shield up, and I take a full hit, that there was nearly a 1 in 3 chance that I would have reduced the hit by 30%. That is a very, very powerful reason in a world where "healing matters".
I get the desire to make me want to maintain survival. DK's need to time Deathstrike(if bubble doesn't stack), keep diseases up, and maintain blood boil debuff; druids...need to roll their face across the keyboard?+maintain their demo shout; and warriors have to keep up Tclap and Demo Shout.
However, currently the only other class that has some sort of thinking in maintaining survival in any normal raid environment are the Paladin and DK. Swing speed is easily taken care of by any Dk, most feral druids, and a slightly odd spec'd Ret paladin. Demo shout could be performed by your off tank paladin..lawl or any warrior, warlock, hunter pet...for you crabcakes, pants that fit. If those are maintained for me...what do I get? They are part of normal rotation.
I'll make a suggestion with a hard implementation and an awkward awareness component. In otherwords, not much different then Holy Power---Shield block now :D. Anytime a mob that I'm targeting is affected by another players ability to reduce attack speed or reduce attack power, I gain the holy shield (+15% block) :D. Then I can think about using my Self heal like a DK does instead of "oh god did my crusader get parried/missed/dodge" FML.
Or you could just make Shield of Righteousness increase the duration of holy shield. Sure newbs will just stack Holy Shield Duration, but the rest of us will only stack it enough to begin weaving in some of those new holy power heals. I could even *gasp* heal someone else. Paladin Intervene rawr!
Soooo the tanks then look like
Warrior= rage-->threat priority, spell reflect, intervent.etc
Druid=Rage-->threat priority (....maybe some weird charge thing to get haste lol?)
Paladin-->Self heal timing, Holy shield weaving, threat priority
Dk--->DS Timing, Threat priority.
As it is now:
Paladin--Holy shield maintenance. Press crusader strike on cooldown. Shield of Righteousness at 3 holy power. Press other buttons on cooldown. Boring : (.
I don't mind hating my life in heroics. I'm selfish. I like all the buffs I can get and raids are the place to do that. Just don't make me hate my life just the same in raids....*sadness*