#1 - Sept. 5, 2011, 5:08 p.m.
05/09/2011 19:08Posted by GemmaAll in all, Blizzard, I think the game policies towards votekick and friendship making give me the impression that you support bad players more than good.
Nobody can make friends without giving away our personal real-life details. Wow isn't Facebook, even if someone in charge at Blizzard thinks it is. Don't get me wrong, real name I have no problem sharing, but email address and, even worse, login ID? No way, never.
05/09/2011 19:08Posted by GemmaAnd the votekick, why 4 hours?
05/09/2011 19:08Posted by GemmaAll in all, Blizzard, I think the game policies towards votekick and friendship making give me the impression that you support bad players more than good.
Nobody can make friends without giving away our personal real-life details. Wow isn't Facebook, even if someone in charge at Blizzard thinks it is. Don't get me wrong, real name I have no problem sharing, but email address and, even worse, login ID? No way, never.
05/09/2011 19:08Posted by GemmaAnd the votekick, why 4 hours?
06/09/2011 23:26Posted by Milkomaticaaargh been there done that. once i even got kicked for not speaking polish or whatever it was >_>
06/09/2011 23:26Posted by Milkomaticaaargh been there done that. once i even got kicked for not speaking polish or whatever it was >_>
While I appreciate that it's also possible to use it with anyone you happen to have met, it does seem to be rather obvious that it would be useful to have a system designed to let you keep in touch with people you don't know in real life.
I mean, looking at the OP's example, a single heroic run where you got on decently with one other person is hardly great grounds to justify putting a lot of trust in them, is it? Trust's earned over time - which is exactly what you don't get.
While I appreciate that it's also possible to use it with anyone you happen to have met, it does seem to be rather obvious that it would be useful to have a system designed to let you keep in touch with people you don't know in real life.
I mean, looking at the OP's example, a single heroic run where you got on decently with one other person is hardly great grounds to justify putting a lot of trust in them, is it? Trust's earned over time - which is exactly what you don't get.