#0 - April 8, 2010, 5:45 p.m.
Inner rage feels like the dreaded balanced around scenario where we want to hit it to do max threat/damage, but that may be very hard to do (yay intentional stand in fire?). It may even be a nerf depending on ability costs and rage generation? Also, GG offtanks?
Gushing Wound also seems pathetic/annoying in a raid setting? Are we supposed to be severely ticking off our non warrior dps by moving Bosses around slightly to maintain 3 stacks for ourselves and the dps warriors?.
Heroic Leap...sharing the GBC with charge means it adds no mobility and you have to be in a good place with rage to want it more? Blizzard's not even certain it can be used in combat?
Heroic Strike is the only real change to our current rotation? All the changes to shouts are just to make up for our gimped rage production? Our unique Tree bonus is RNG Based Block? This better have a damned high chance to proc if it's going to be worth a damn?
Where are the real rotation changes? Are we still doing the mostly the same: devastate till revenge or SS procs or is off cd, throw in shockwave when it's off cd, and hit heroic strike now only after we get 100% rage bonus?
Where is a reason to use a different stance?
Where is the fix or outright deletion of VIGILANCE? Are we stuck with this godawful talent for another expansion?
Where is the improvement or deletion of improved disarm/spell reflect? Are these still just PVP talents?
Where is the improvement or deletion of one of our cooldown talents? Are we still expected to glyph and talent for the same versions of last stand and shield wall as everyone else?
What the heck is going on with damage shield?
Where is the talent for prot warriors to gain rage from damage taken? Or are we going to wait to see how this is balanced around dps warriors?
edit: Also, I guess we finally see if they can force prot warrior population down by making sunder part of the fury dps rotation and nerfing its effect? I'll say good riddance to that but it certainly doesn't leave much to be desired for a warrior if Bears as GC said are still the main health tank, and assumedly DKs are the cd tank and Paladin's retain AD's auto-life+EH.