#0 - Aug. 1, 2011, 7:47 a.m.
Guess they discarded that!
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but it also has the potential to damage the game economy and overall experience for the many thousands of others who play World of Warcraft for fun
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we feel that players can find ample equipment and money for their characters within the game through their own adventuring and questing.
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Yes - but why oh why the 180?
I always thought that Blizzard games were the last bastion of 'no ingame advantage can be bought for real money'.
Bashiok, I am a big fan of yours and generally agree with what you say. But I cannot express my dislike for this new development strongly enough.
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Okay...I see your point Bashy. But don't you see why so many people are worried?
The introduction of real money into the system means people wanting top tier stuff will pay a fair chunk of RL money.
When the first guy pays 500$ for an item, things start to inflate. Suddenly, casual players or those not willing to buy with their real money are locked out of it. And the inflation will continue.
If there was some way to strictly limit how much an item can be sold for and curb this effect...then maybe. But I can predict that this is going to go all kinds of pear shaped.