18/10 Talent changes - Warlocks

#0 - Oct. 18, 2006, 10:11 a.m.
Blizzard Post
    Spells

  • New screenshots for Ritual of Souls, Soulshatter, Incinerate


  • Demonology

  • Improved Firestone - Renamed "Master Conjuror". Now "Increases the bonus Fire damage from Firestones and the Firestone effect by 15/30% and increases the spell critical strike rating bonus of your Spellstone by 15/30%."

  • Improved Spellstone - Removed, replaced with "Demonic Knowledge".

  • (NEW) Demonic Knowledge - 3 ranks. "Increases your spell damage by an amount equal to 5/10/15% of the total of your active demon's Stamina plus Intellect."

  • Demonic Resilience - Now "Reduces the chance you'll be critically hit by melee and spells by 1/2/3% and reduces all damage your summoned demon takes by 5/10/15%."

  • Fel Intellect - Now "Increases the Intellect of your Imp, Voidwalker, Succubus, Felhunter and Felguard by 5/10/15% and increases your maximum mana by 1/2/3%."

  • Fel Stamina - Now "Increases the Stamina of your Imp, Voidwalker, Succubus, Felhunter and Felguard by 5/10/15% and increases your maximum health by 1/2/3%."

  • Demonic Sacrifice - Added effect for Felguard: "Felguard: Increases your Shadow damage by 10% and restores 2% of total mana every 4 sec."

  • Master Demonologist - Added effect for Felguard: "Felguard - Increases all damage caused by 5% and all resistances by .1/.2/.3/.4/.5 per level."


Check all talent updates for today here:
http://forums.wow-europe.com/thread.html?topicId=62466513&sid=1
#4 - Oct. 18, 2006, 10:30 a.m.
Blizzard Post
:'(

Well you know we normally sleep when they post stuff like this in the US... (stupid time difference).

Anyway, please feel free to use this thread to post more feedback of what you think of the recent changes :)
#8 - Oct. 18, 2006, 10:45 a.m.
Blizzard Post
Q u o t e:
you sleep already at 10PM?^^

what do I think about the changes?: theyare great, demo got finaly fixed.


Hmm let's see, at 22:00 yesterday I was cuddling in the sofa, watching Finding Nemo... ;)

Glad you like the changes! More feedback appreciated (edit: thanks Helion, you posted at the same time so I didn't see it before).
#28 - Oct. 18, 2006, 3:18 p.m.
Blizzard Post
Q u o t e:
Suggestion: Developers need to focus on a way of giving +hit, +crit, reduce dodge chance, to the Felguard if they wish it to truly become a meleeing pet. At the moment the Succubus "Lash of Pain" is stronger in many regards against meleeing classes since it's considered shadow magic (and thus rarely resisted by meleers). All the Felguard attacks instead are physical and likely to be dodged by rogues and hunters in PVP, parried by warriors and other meleers, or they will just simply have a generous chance of missing against same level opponents.

We are continuing to evaluate the Felguard and decide on specific ways to improve it to more clearly define its role. We're definitely still looking at the talent for further changes.