Druids want Pots and Proccs

#0 - Feb. 26, 2007, 11:30 a.m.
Blizzard Post
Druid is the only class that can't use potions in feral forms. We gain nothing for this, in fact our form gimp us already by cuting 3/4 of our abilities. Why do feral form druids have to suffer more by having access to a thing all other classes take for granted?

If you want to balance things out, then feral druid should have access to potions.



Feral druid is the only melee class that doesn't benefit from chance on hit effects from weapons and enchants. Even windfury, a large dps increaser doesn't work for them. This can not be tolerated after the "attunements" done to bear druids in 2.0.10.

Again to balance melee classes, all feral druids should have complete access to chance on hit effects from weapons, enchants and other forms of chance on hit effects that the game has to offer.



Potions and Chance on Hit effects were promised a review at the November of 2006, yet there is still no answers. Core changes to our tanking mechanic will be added in the next patch.
If those unecessary changes to our health points and armor was necessary to balance us out with other melee classes, then druids deserve the full usage of potions and chance on hit effects in order to be balanced out with other melee classes.

Druids weapon speed in forms shouldn't be the reason, weapons already have different speeds and there is no problem, some procc effects can even be dual wield and there isn't a problem, so why should it be when it comes to feral druids? There are many ways to chance the Chance on Hit mechanics to avoid it from using swing hits and make it work during a time frame. Something like procc 3 times per minute, add cooldowns to the effects.

And for potions, there is no valid reason to ban them from druids. If we are talking about game balance, then druids deserve the right to use them like every other class in the game.
#61 - March 8, 2007, 6:24 p.m.
Blizzard Post
Q u o t e:
Druid is the only class that can't use potions in feral forms. We gain nothing for this, in fact our form gimp us already by cuting 3/4 of our abilities. Why do feral form druids have to suffer more by having access to a thing all other classes take for granted?

If you want to balance things out, then feral druid should have access to potions.



Feral druid is the only melee class that doesn't benefit from chance on hit effects from weapons and enchants. Even windfury, a large dps increaser doesn't work for them. This can not be tolerated after the "attunements" done to bear druids in 2.0.10.

Again to balance melee classes, all feral druids should have complete access to chance on hit effects from weapons, enchants and other forms of chance on hit effects that the game has to offer.



Potions and Chance on Hit effects were promised a review at the November of 2006, yet there is still no answers. Core changes to our tanking mechanic will be added in the next patch.
If those unecessary changes to our health points and armor was necessary to balance us out with other melee classes, then druids deserve the full usage of potions and chance on hit effects in order to be balanced out with other melee classes.

Druids weapon speed in forms shouldn't be the reason, weapons already have different speeds and there is no problem, some procc effects can even be dual wield and there isn't a problem, so why should it be when it comes to feral druids? There are many ways to chance the Chance on Hit mechanics to avoid it from using swing hits and make it work during a time frame. Something like procc 3 times per minute, add cooldowns to the effects.

And for potions, there is no valid reason to ban them from druids. If we are talking about game balance, then druids deserve the right to use them like every other class in the game.


This issue has been addressed previously in this thread:
http://forums.wow-europe.com/thread.html?topicId=84108466&sid=1&pageNo=6#117

The developers are currently evaluating which potions and procs they want Druids to be able to benefit from while in forms. This will be introduced when all issues are resolved, however there is no new information available at this time.