#0 - 2007/05/25 05:33:21 PM
Seriously, thanks. It's good to know that the game will be balanced around high-end raid content at the expense of players leveling toons and max-level players uninterested in raiding at the end-game level.
If Alchemy was the cause of high-end PvE imbalance, the Alchemy nerf should have only affected people who choose to do high-end PvE. For example, players should only have the new restrictions if they're in a raid of ten or more people. This across-the-board Alchemy nerf is a poorly executed, short-sighted pseudo-fix to the actual problem of buggy, imbalanced raid content.
Insisting that Alchemy be nerfed in order to present balanced, beatable encounters boggles my mind. That's basically stating that the end-game is balanced around a single profession. Crippling that profession instead of actually tuning your raid design is a weak fix.
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