Discussion about DW hasterating, sweetspots

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#0 - June 17, 2007, 12:25 a.m.
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This is a thread to discuss the speedincreases (quite a few avalible for us today), and the sweetspots for effective combatspeed for slow weapons once the avarage and max speedincreases are applied.

It's since long declared, mathematicly proven and further tested that the slower base weaponspeed the better. This we can all agreee on, the base for this is in short;
3second rule for WF, if the weapon is too fast it will miss out on a lot of WF's due to CD.
You can have max 19wf's per minute (60/3 and allow for a millisecond between CD and WD).
The slower weapon, the bigger share of your AP will come to use during those WF's
The higher maxdamage, the more punch you get from your 10s CD Stormstrike.

Now to the intresting part, speedincreases with slow weapons (2.6+speed).
The more speed you put into the weapon, the more white swings you get = more damage. about 40% of your total damage are normal white swings. The more the merrrier.

However you whant your MH to swing as shortly as possible after the WF CD is over to have maxchance to "chain" WF's with your mainhand. This means that you normaly prefer your MH speed as close as possible but slightly above 1.5speed, since this is the most common sweetspot. (never worth to take medium to fast weapons just to hit a sweetspot, slower are still the king no matter what)

Since there come more and more speedincrease items, both procs and static ones the discussion about sweetspots are more important now. The sweetspots (or threshholds) just a tad slower then 3sec/1 3/2 3/3 and 3/4 = 3s, 1.5s, 1s and 0.75s. This is to ensure you have a MH strike as soon as possible after a WF is down.

Ideal would ofcourse be to have a highdps 2.7 weapon constantly at 0.76speed. This however is seldom the case ;)



Now, to the real question that needs to be mathematicly proved and tested;
When you go from for example 1.51 to 1.49speed it's well known that you loose a fraction of your total DPS (lets call this crossing the threshhold). But going from 1.51 to 1.01 will increase your DPS by quite a lot. By how far do you need to cross the threshhold to gain DPS again? Since it's quite likely that it's a cross somewhere between a 2x and a sinus curve in the increase of DPS in relation to weaponspeed increase, but how does this curve look? I'd love to see a graph with various AP's ranging from 1200-2500 based on this. Anyone got the mathskills to present that?




Snorkle brought up anoth issue the otherday that is worth discusssing and computing is the value of synchorinized or asychronized weaponspeeds between mainhand and offhand. There are some theories about the value of synchronized weaponspeeds (same weaponspeed on both MH and OH), in order to allways have the same strikeorder if MH/OH in order to maximize that MH's WF chance.

Further, is it possible to ensure doublestrikes (when MH/OH autoattacks strike at the same time)? Since a WF proc from when you strike both at once have a tendancy to come from the MH.

Let the discussion begin, what are your thoughts. Have you seen any calculations on this topic?
#109 - July 31, 2007, 6:18 p.m.
Blizzard Post
This thread has been added to the “Informative and useful Shaman threads” compilations sticky: http://forums.wow-europe.com/thread.html?topicId=305841000&sid=1