#0 - Aug. 8, 2007, 4:43 p.m.
I am all about making something useful out of what I am being given, even if I'm being given a CowPie to work with.
[[ True or False? Holy Priests are the best healers in game. ]]
I say it's Still True.
A paladin's strength is in the fact that they have big heals. A druid's strength is that they have good heal over times. A shaman's strength is that they have good group heals.
A priest's strength is that they can tailor themselves to fit any situation you throw at them.
They may not have the biggest heals, but they still have big heals. My holy priest's highest crit heal is 9346--I saved the MT from dying--not a single hp of that was overhealing, and the best pieces of gear she has are three pieces from Kara.
They may not have a bunch of heal over times, but they have at least one HoT. Think about those times when an heal hits the MT when he only had 100HPs left. If he didn't have that HoT, that 100HPs would have been 0HPs because there wouldn't be an extra ~500HPs regenerating every tick.
They many not have the best group heals, but they can still heal the group. And yes, I mean with Prayer of Healing AND Circle of Healing AND Binding Heal. I've saved groups before using Circle of Healing. Yes, there's overhealing; yes, it costs a lot of mana. Flash heal is 1.5kHPs in 1.5seconds; Circle of Healing is an Instant 700HPs to every group member--it's situational, but in the right situation it works and it works well.
So, are Holy Priests still the best healers in the game? I say they are, but the question requires an opinionated answer. HEALERS ARE DEFINED BY HOW THEY RESPOND WHEN THINGS GO BAD. People appreciate when they don't die on the trash, but when the boss is pulled on accident right afterwards and they stay alive, They Remember. A bad pull is an opportunity to make or break your name, and Holy Priests are best equipped to deal with the worst.