#0 - 2007/11/15 01:59:22 PMIt has only been two days and why these issues weren't discovered on the PTR is beyond me. However, here is a compilation of issues that while each by itself is not game breaking, as a whole they are. Pets are a major component of most hunters. If they are not working correctly, the class is broken.
1. Severe pathing issues. If the pet is on stairs, a ramp, or a hallway, he will attempt to sometimes run through half an instance in an attempt to get behind the target. Or, he may just spaz out by seeming to jump from wall to mob at a frenzied pace, not attacking. Or, the pet will run in circles, uncertain of how to target. This is happening mostly to your PvE population, although it's been reported that classes hiding in the corners in arenas are now safe from pet attack since the pet can't get behind them.
Short term fix, roll back this 'behind the mob' pet attack now. Long term fix, after the roll back, fix the above issues.
2. Happiness issues. Pets are losing happiness faster since patch and since pets can't be fed in combat, (or FD-feed now) their potential is diminished. For all the raiding hunters out there, this is HUGE. A quick fix is, allow hunters to feed a pet that's following while in combat (not while pet is attacking). Long term, fix the happiness barometer.
3. Your new leveling formula didn't take pets into account. How can hunters keep a viable pet (see warlock auto pet levels) if they are constantly out leveling it now? Pet leveling needs to be adjusted accordingly. There is no other fix than to adjust the formula.
I've seen blizz very quick to step in and make changes. This should be one of those times. This, as a whole, is class breaking. Please reply.
Edit: Both 1 and 2 severely impacts the class as a whole, compromising DPS, and once again making hunter pets (and therefore hunters) less desirable in raids and groups. This has truly broken a major class component.