#0 - July 16, 2008, 3:01 p.m.
The point of this one is to commend Blizzard for the concept of 10 man raiding being given more importance, and to suggest that it be given even more than is apparently currently contemplated.
The huge problem with large scale raiding is logistical. Finding 24 others for something that takes so much time, effort and expense, with the RNG system still in place is difficult. It was more difficult when it was finding 39 others, but back then it was very clear that the best rewards far and away were only from such raiding, and the encounters were such that a number of players in the raid could be poor, could be afk, could disconnect, could have lag, etc., and you could still overcome the encounter.
Now it is easier to find 24 others than 39 others, but the encounters are such that they are far less forgiving of poor players, afk players, players who DC, who lag, and etc. And, Arena up until at least very recently gave arguably better rewards for substantially less time, effort and expense, and there was no RNG to deal with in respect to rewards.
There is no doubt a lower limit to which Blizzard can go, and still keep the epic feel to the encounters. But if we take Kara, we can see that it can be done on a level at least as low as 10. In my view the best instance in the game right now, all things considered and thinking in terms of the entire player base, has to be Kara. I have cleared BT and MH, met all the goals I set for TBC, have all Tier 6 quality gear, and I still enjoy running Kara every week. In fact, I now run it on 3 characters each week, and as soon as I get more to level 70, they also shall be running it.
I think if a fair vote were taken of those who actually raid, and assuming you made the content as challenging for 10 mans as 25 mans, the clear majority would prefer 10 mans. You can far easier get 9 others to raid with than 24, you are more likely to get compatible players, and you can even more easily get PuGs.
25 man raids SHOULD drop more drops, 2.5 times more to be exact, than the 10 man version.
But assuming Blizzard can in fact make them equally challenging and not easier, then there is no good reason I see for (1) making the loot ANY better in quality in the 25 man as compared to the 10 man, and (2) for making it so the 10 mans only get opened AFTER someone does the 25 mans.
Why should the 25 man raids, which are no more difficult, except in terms of logistics, be rewarded BETTER QUALITY of gear as opposed to GREATER QUANTITY of gear?
Why should the 10 mans only become available AFTER the instance has been done on the 25 man level?
Blizzard, imo you are taking a truly great idea, a truly great innovation, and ruining it. Please, please.....rethink this.