#1 - 2011/01/13 06:47:58 PMWith all the heroic dungeon qq'ing it seems that there is a one fundamental flaw that does give some of these people ammo.
And that is the fact that when you do hit 85, 2 of the dungeons you can't access anymore, 2 of the dungeons are heroic only, and another doesn't give any rep.
Now don't get me wrong, I loved heroics and the difficulty. I also accept the fact that over time they will slowly get nerfed down to make them more accessible for a broader player base and to go faster which is as it should be.
But I did run into this problem trying to get my resto shammy up to heroic level. I understood that healing was harder, so even when I hit 329 I wouldn't set foot in a heroic as a healer till I got more gear.
But with only 3 instances to farm rep, no JP's for a normal random after the first. And a short loot list in certain slots without rep, and certain reps such as wildhammer for the healing mail boots requiring exalted. Think even though alot of my resto gear is now 346 I am still running green boots lol.
It does make the gear up to heroics more tedious than it really needs to be.
My suggestion to help with the gearing to get ready for heroics are a few.
1. Make it to where you can access Throne and Blackrock on a normal difficulty.
2. Mabey add a 85 normal of Deadmines and SFK
3. 35 JP's for every random normal after the first.
4. 25 JP's for every normal boss at 85
5. Rep from Throne, Blackrock, and Stonecore at 85.
I beleive that in doing this you will have more people actually willing to spend the time in normal dungeons and not feel you have to get into heroics before you are really ready for them just so you can feel like you are getting something for your time.
You increase the variety of content instead of just 4 dungeons. Yes it will make the rep grind easier and yes it can and will probably be abused by some players. But lets face it there are players that are going to abuse any system.
And to the elitist's (not to be confused with the elite) look at it this way. While you can't make a bad player good by adding gear. You can make them less of a burden to carry at least. Also this might keep more people who aren't ready for heroics in Teir appropriate content so that we won't see "as many" gaming the system with pvp, or in bag gear.
Will it fix all problems, no. But I believe if even a couple of these were adopted it would fix alot of problems.