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Regional FlagTremor Totem and Cleansing Waters nerfedSource
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Arilqwerf
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#1 - 2011/01/11 04:32:28 AM

Tremor Totem has been redesigned. The totem is now usable under Fear, Charm, or Sleep effects, and pulses much more rapidly, but lasts 6 seconds and has a 1-minute cooldown.


Cleansing Waters no longer fires its heal effect twice when a shaman removes a Magic and a Curse debuff with a single cast.


Source is on the Lock forums: http://us.battle.net/wow/en/forum/topic/1827663058?page=6

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Community Manager
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#21 - 2011/01/11 05:18:27 AM
Those changes were only announced in the context of warlock changes. I recognize though that the first draft of patch notes did not yet have shaman changes listed. In light of that -- and to hopefully dissuade you all from invading the warlock forum about the changes I listed there -- below you'll find the tentative shaman notes. The patch notes will likely be updated to include these changes tomorrow evening.

Shaman

  • Chain Heal’s effectiveness has been increased by approximately 10%.

  • Hex now has a PvP duration of 8 seconds.

  • Purge now dispels a single effect instead of two.

  • Tremor Totem has been redesigned. The totem is now usable under Fear, Charm, or Sleep effects, and pulses much more rapidly, but lasts 6 seconds and has a 1-minute cooldown.

  • Talent Specializations

    • Elemental Combat

      • Earthquake damage has been increased by approximately 10%.

    • Enhancement

      • Flametongue Weapon damage now scales from attack power instead of spell power (for Enhancement shaman only).

      • Purge no longer has its mana cost reduced by Mental Quickness.

    • Restoration

      • Cleansing Waters no longer fires its heal effect twice when a shaman removes a Magic and a Curse debuff with a single cast.

      • Deep Healing (Mastery) has been increased to 3% per point, up from 2.5%.

      • Greater Healing Wave mana cost has been increased by 10%; healing done has been increased by 20%.

      • Mana Tide Totem has been redesigned. The totem no longer multiplies the Spirit of those affected by it. It instead gives a flat amount of Spirit equal to 400% of the casting shaman’s Spirit, exclusive to short-term Spirit buffs affecting the shaman when the totem is dropped.

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Community Manager
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#189 - 2011/01/11 07:17:20 AM
01/10/2011 11:15 PMPosted by Blackflag
Blizzard plays the same game as us right?

Are you referring to that game we created from the ground up? Yea. We play it too. :)

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Community Manager
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#195 - 2011/01/11 07:20:14 AM
01/10/2011 11:17 PMPosted by Tessman

Are you referring to that game we created from the ground up? Yea. We play it too. :)


Go to bed you, you have work in the morning.

It's time for me to stop working and go play this World of Warcraft I keep hearing about in this thread.

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Community Manager
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#201 - 2011/01/11 07:21:20 AM
01/10/2011 11:20 PMPosted by Yakousei

Are you referring to that game we created from the ground up? Yea. We play it too. :)


lol broke from the ground up you mean?

lol totally bro. Quick thinking on the troll front, you.

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Community Manager
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#232 - 2011/01/11 07:38:56 AM
01/10/2011 11:31 PMPosted by Salustri
So... our only CC which is on a 45s CD only lasts for 8seconds whereas Polymorph has a CD of zero... lasts for 10s... and can be reapplied 3 times before someone is immune only to eat a Ring of Frost! P.S. This also lasts for 10 seconds and reapplies automatically if needed!

Polymorph and many other CC abilities are being reduced to 8-second durations as well. I showed you the latest shaman changes coming in the next round of patch notes. It's important to note though that the next draft of the 4.0.6 patch notes to be posted are double the size of the notes currently on the home page of our website. There are many new notes for virtually every class yet to be posted.