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Regional FlagAn Analysis of Future Warlock ChangesSource
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Silphir
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#1 - 2011/01/07 12:00:52 AM
First off, I must say that I cannot agree with all of the proposed warlock changes. Normally I frequent AJ, as the post quality is much higher, but I felt obligated to make a post here and analyze the reasoning behind these changes as well as their implications.

In addition, I understand these proposed changes are only on the PTR, which is not live yet, which is why I am not overreacting.

Altogether, I have seen countless posts of raging, flaming, and crying, but posts of that quality are not going to convince anybody of anything.

Particularly, these changes need to be looked at from the standpoint of other classes, and evaluated in their relation to multiple classes.

Drain Mana Removal: Altogether, I don't consider this a huge nerf in and of itself. Good warlocks were always capable of creating pressure without Drain Mana, and it can be a problematic mechanic.

Soul Swap 15 sec from 10 sec with Glyph: I can legitimize this change, as Warlocks could spread their dots quite quickly, and 15 seconds still leaves SS as a very strong spell in and of itself. Given the UA nerf, I give this change much less legitimacy, but that is discussed below.

CoEX reduction to 30%: In its current form, CoEX is a spammable 30(35 glyphed)yd range snare that was as strong as many melee snares such as hamstring and infected wounds. It felt a little bit strong, but given the large number of melee gap closers it was hardly noticeable. The problem is, it feels really strong against rogues and ret paladins, yet warriors have so many gap closers and ferals can shapeshift infinitely out of it, so those classes barely felt its effects. In addition, unlike hamstring or infected wounds, it can also be decursed.

That being said, CoEX is one of the best ways to relieve heavy double melee pressure, but feels a little too strong given its range. Given the warrior charge / intercept change, a change to CoEX makes sense, but I think there are more constructive ways to change CoEX without making it 30%. A change of its range to 20 yds (25 glyphed) would be a decent change, as warlocks do not have a root effect, and so a strong snare (50%) is not inappropriate. If Blizzard believes CoEX to be too strong in its current form, I'm not sure why there was no mention of frost nova / shattered barrier / improved cone of cold / Water Elemental nova in the notes.

Unstable Affliction Silence Duration 3 seconds instead of 5: I would have to say this has me the most puzzled. In WotLK, damage came so fast that a 5 second silence could often lead to a kill, especially a hard swap to the silenced healer. Dispelling UA was a calculated risk, as its damage was also quite severe. In Cata, with much larger healthpools, a 5sec silence and almost negligible damage make the advantage of dispelling UA (and consequently all other warlock DoTs) vastly outweigh the detriments. In addition, the difficulty of getting casts off now that all melee have interrupts (another mechanic neglected in the patch notes) make UA even harder to get up, yet easily dispelled. Most warlocks who play arena at a high level currently will tell you that most healers are simply ignoring UA as it is, dispelling it without thought. Resto Shamans are particularly guilty of this, the combination of Cleansing Waters and dispel already leaves affliction warlocks doing next to no damage. Combine this with the removal of drain mana and the fact that UA dispel silence is only 3 seconds yet Cleansing Waters remains untouched, and I find very few legitimate ways for an affliction warlock to cause pressure against a resto shaman, whether it be 2s, 3s, or 5s. Most healers I know were expecting UA to receive a buff because as is, it is barely doing its job of protecting Warlock DoTs. Altogether I guess I find this change, in lieu of the fact that other relative mechanics remain unchanged, completely unacceptable.


Feel free to discuss and post relative comments, but please refrain from trolling, flaming, or degradation.

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Community Manager
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#15 - 2011/01/10 11:15:54 PM
Good thread. While you're compiling feedback about the 4.0.6 warlock changes posted thus far, I want to make mention that the Glyph of Soul Swap change is being reverted for now. We don't feel that particular change is necessary as of yet, but will continue to evaluate Soul Swap's performance.

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#43 - 2011/01/11 12:45:03 AM
Also, another change not yet listed in the notes is to the default range of Curse of Exhaustion. With the movement speed reduction at 30% in 4.0.6, down from 50%, the range is being increased to 40 yards, up from 30.

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#54 - 2011/01/11 01:18:37 AM
Also, another change not yet listed in the notes is to the default range of Curse of Exhaustion. With the movement speed reduction at 30% in 4.0.6, down from 50%, the range is being increased to 40 yards, up from 30.

...What about UA? I suppose y'all may be discussing it before posting, eh?

Correct. Well... that, and I've been focused on updating the patch notes the better part of the day. There are a lot of new changes to be posted soon. :)

A number of crowd control effect durations are being reduced in PvP for patch 4.0.6. Those changes are not yet notated. The Unstable Affliction change relates to these changes and just happened to be listed first.

In general, dispelling warlock DoTs is a little more punishing than we intended in the current PvP model. That said, there are yet still more changes not listed which are worth mentioning here:

1. The reduction on the Unstable Affliction silence effect is 4 seconds, up from 3 as currently listed.

2. We do think it's a little too easy to counter warlocks (and Shadow priests) with a Resto shaman's Cleansing Waters talent (as was pointed out earlier in this thread), which is being nerfed in 4.0.6 as well.

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#109 - 2011/01/11 04:17:15 AM
Also - any comment on T11 set bonuses? Most agree the 2pc is very underwhelming, and the 4pc is such a small impact that it is virtually indistinguishable with not having a 4pc bonus at all.

The PvE warlock 4-piece set bonus (Fel Spark) now increases the damage done by the next 2 Fel Flame spells by 300%, rather than increasing the critical effect chance of one by 100%.

The PvP warlock 4-piece set bonus has been redesigned. It now reduces the cooldown of Death Coil by 30 seconds.

2) Tremor - Any chance Tremor is being evaluated along with cleansing waters? It feels really really outdated given the state of dispels all around.

Tremor Totem has been redesigned. The totem is now usable under Fear, Charm, or Sleep effects, and pulses much more rapidly, but lasts 6 seconds and has a 1-minute cooldown.

Kind of courious which type of nerf it is going to be:

1. A huge nerf to the amount healed

2. It can only proc once per dispel

TBH #2 is prolly needed but #1 guts the talent. Locks are the only class that can proc the heal twice.

Cleansing Waters no longer fires its heal effect twice when a shaman removes a Magic and a Curse debuff with a single cast.

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#140 - 2011/01/11 05:02:07 AM
01/10/2011 8:39 PMPosted by Aggressive
Is there any word on improved Soulfire. last thing on it was that you guys wanted to redesign it. Please do tell. Some of us are anxiously awaiting news on that.

Sorry. Forgot to post that one. I'm still working to finish the latest patch notes. You can likely expect the updated notes to hit tomorrow evening.

Improved Soul Fire now increases Fire and Shadow damage done by 4/8%, rather than 7/15% spell haste. In addition, this talent has been moved to tier-3 Destruction, switching places with Aftermath.

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#141 - 2011/01/11 05:03:02 AM
01/10/2011 8:38 PMPosted by Doomstown
Tremor Totem has been redesigned. The totem is now usable under Fear, Charm, or Sleep effects, and pulses much more rapidly, but lasts 6 seconds and has a 1-minute cooldown.


Oh wow, because Resto was overpowered you decide to nerf the entire Shaman Class.

There are several more shaman changes you'll see in the new version of the patch notes when they're posted.