#0 - 2010/11/11 09:01:43 PMNow I know only about 2 of every 10 DPS warriors plays Arms spec, and almost no one is talking about this, but Arms is rage starving on the live build in a PvE raid setting. In PvP were fine as far as rage goes, this isn't about PvP at all...
As of now no matter if I use "H-Strike" or "Slam" as a rage dump, I'm unable to maintain a reliable rotation on the test dummy, or in a 10, 25 man raid setting. My concern is were going to relive the same thing that happened in Wrath where Arms was completely broken until the second major patch of the expansion. (When Uld was released.)
Some area's that could be looked at....
-Reducing the rage cost of Heroic Strike, or slam.
-Removing the swing timer stop caused from using slam.
-Reimplementing the 10% haste in Arms talent tree.
-Allowing Arms to generate more rage per swing (so it could roughly equal fury's rage generation)
Our old rotation used Slam as the rage dump. T 10+ allowed the use of H-Strike sometimes. 4.0 Build seems to back up the idea of Arms using slam because of talents and glyphs, but using heroic strike instead of slam produces more dps on live. No matter of a player uses slam, or heroic strike Arms simply doesn't generate enough rage after 4.0 and the "normalization" to maintain a reliable rotation.
I know the time is getting close to Cata, but hopefully this can be fixed before it goes live.