#0 - 2010/11/07 06:17:49 PMIt was a pain trying to remember where I seen this article with the one design philosphy that stuck with me for some reason (I think because it was elegantly put), but here it is:
Q u o t e:
The original philosophy was more ‘we’ll just throw all this stuff at players and they’ll figure out through trial and error how things work.’ They’ll figure out, for example, that some rogue abilities work better with daggers and others are really designed to work with other melee weapons, but the game never tells you that, you’re kind of supposed to look at the numbers and analyse it and know.
That just doesn’t feel like a game from 2010, you know? It feels like a game from the ’80s or ‘90s. So we’re really taking the step to have the game speak to players and say, “this is the intent, this is what you’re supposed to be doing here.”
I have been putting off this question for a long time now, mainly because it has been debated/asked a lot in the forums already, but partly because I hate to bring out any GC quotes for fear of reprimand. So here it is: Should Blood be working diseases into their rotation, or are we the spec that doesn't prioritize diseases application unlike Frost/Unholy?
This is really annoying for me because relearning Blood has been a pain. I chose the path of diseaseless and it is working out fine, and judging from other peoples experiences with it, it seems to be the 'correct' choice, even though it seems to fly in the face of how diseases were supposed to be fundamental to our class - or did we stepping a bit away from that philosphy for blood now?
With one month before Cataclysm, it would be nice to have some clarification on the design intent of Blood. If things are going to change to make diseases more mandatory/attractive than they are now, it would be nice to use this month to cement in a disease rotation and practice it up. Or is our diseaseless 'rotation' fine?
It sucks getting used to one thing, then having to relearn how to do it all over again. While it could be viewed as "its no big deal, its just either getting used to pushing two more buttions, Plague Strike and Icy Touch, or not - how hard could working that in be?", its a bit more than that. Its reconditioning ones self to monitoring disease timers, timing that weird PS -> free blood boil thing (which feels like it should be the other way around) and reprogramming the instinctiveness and flow of our 'rotation'. To me, all this is important as its not until I am truely comfortable with my class mechanics that I can spend more of my attention dealing with combat situations and honing my tanking skills (rather than honing my class mechanic skills).
I'd like to use the remainder of WotLK to making a disease or diseasless system second nature to myself, whichever is supposed to be the design goal. If diseases are something we should value and some changes will eventually be made to reflect this goal, I would rather start getting used to using them now, even if it undesirable to do so with their current implementation.
I just want to know what I am supposed to be doing here.