#0 - Nov. 6, 2008, 8:49 p.m.
Preface: This is a reactionary post that was thought up and outlined after reading Ghostcrawler's post, right here: http://forums.worldofwarcraft.com/thread.html?topicId=12197384319&pageNo=2&sid=1#20
Q u o t e:
We have seen raid parses where 75 to 90% of a priest's healing is through CoH. It's a good spell, useful in a variety of situations. But I think you can understand our concern.
Quoted so comments can get a point of reference.
3-Posts Long
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Take into consideration why Cicle of Healing may be abused in game at Live. Unsure if Wrath testing with beta priests has had anything to do with this decision . I don't have a beta account, so I can't say.
Edit: Apparently it does
This is just an exploration into what may be promoting the use of a Priest's Circle of Healing over other spells in their arsenal, from a post-3.0 Tier 5 geared Priest's raiding experience.
Raid Make-up/Design. BC.
- Post 3.0 Steamroll
After 3.0, all people want to do is steamroll the instances/raids to get their achievements done, and maybe gear up a bit more for when Wrath rolls out. What people have found, along with their 3.0 buffs, is that the raids themselves have been nerfed a significant amount, that it no longer takes as much planning and coordination as it used to- even on difficult pulls. This results in AoE steamrolling 90% of the trash pulls. Sure, the mobs die quickly, the tanks take damage, but if everyone's up front AoEing, the priests are going to stand back and heal whoever's getting hurt. Some mobs AoE, or Whirlwind.. And a lot of people who never used to are now beginning to get hurt. Thus, Circle of Healing comes in handy!
(This Priest preferred running in a Nova'ing, herself.)
- Encounters
Many people have already discussed the need for AoE healing, and particularly CoH, in many boss encounters. A lot of them either require a quick AoE spell of folks not in your party who may have gotten hurt (Lurker Below), or instant heals that aren't predictive, like renews, nor reactive, like Prayer of Mending, heals when running is needed (Void Reaver; Anatheron)
- Assignments
This isn't universal, but from my experience, healing assignments usually go:
Paladins/Druids= Often MT/OT healers (chunks and hots)
Priests/Shamans = often Raid healers (AoE, hots, back-up heals)
When you're a raid healer, and a good majority of the raid is taking damage, Circle of Healing seems like the easiest heal you've got- especially if folks aren't very far spread around (example, melee classes)
Party Healing
- HoTs:
Druids and Priests. Druid HoTs > Priest HoT, usually. Obviously, a priest is going to renew when they can, right? But as far as my experience has shown, Druids are still the HoT-mamas.
- Direct Heals:
Paladins and Priests. Paladins > Priests, generally. When specced with Beacon of Light, Paladins, to quote a friend of mine, "become bored when healing a single target." They've got a pretty decent arsenal to work with, and they're awesome single-target healers. In one of my old raids, it was always a healer challenge to top one of the Paladins who always led the charts.
- Group Heals:
Shamans and Priests. Pre-3.0, Shamans were more efficient than Priests in this genre of healing, thanks to their "Jesus Beams." I didn't mind, it was their niche. I found my AoE niche in some fights, but not all, and I was fine with that. Post-3.0, the efficiency has changed a bit, thanks to Priests receiving smart heals, too. However, with everything, it doesn't matter how awesome something is, if no one knows how to use it properly.
Circle of Healing Mechanics
Q u o t e:
Heals up to 5 friendly party or raid members within 15 yards of the target for 246 to 270.
24% of base mana, 40 yd range, Instant cast
- AoE Smart Heal.
Makes spamming almost neccesary to ensure a large group can be healed up, since you're unaware whether or not the other folks who were healed at the same point were healed from CoH, or another person's healed, and whether Person B is getting affected at all. Just in case, let's spam it a couple more times to be safe.
- No longer party-bound.
The previous argument applies to this as well. Also, many priests have been trained to use CoH with this mechanic, and may or may not be relying on it when they need to be more aware that it's more of a "group" thing. They may or may not spam until the entire party gets healed up (click on low member, CoH til health is acceptable; click on another low member, CoH; etc.)