Regional FlagElemental Discussion pt3Source
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Applefriter
Target Source
#1 - 2017/08/04 04:36:00 AM
Continued from
https://us.battle.net/forums/en/wow/topic/20755546115?page=51

A few points of emphasis

Single Target
Our single target DPS is too low to be useful in a progression environment. We suffer from movement loss greater than many classes with similar ilvls. We are being sat for single target fights in progression. It also suffers from too much RNG causing our parses to be all over the place

Survivability
We have the worst survivability in the game. Our only DR cool down barely does anything. The healing we have doesn't heal enough to make up for the dps we lose and it having a cast timer usually means you might die before it finishes.

Basically everything that helps us survive can be done by other classes except better and keep thier DPS from falling

Raid Utility
Quite simply we have none. Our lust are on classes that both do more ST DPS and have big DRs that let them soak damage. Our stuns and slows often either are immune in raid situations or are on classes that do it better. Our healing is unhelpful and does little in raids. Our movement is good but again other classes have better and are still useful to the raid in other ways.

Let me reiterate. We are being sat in raids in mythic because we lack all of these things

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Game Designer
Target Source
#71 - 2017/08/09 12:33:00 AM
Catching up a bit on the newest changes people are starting to see on PTR, in particular:

"Static Overload: After using Stormkeeper, your next Chain Lightning causes Elemental Overload to trigger on every target."

Static Overload has been a sticking point throughout Legion (both in our eyes and based on feedback). Too much of the power of Chain Lightning was contained in an uncontrollable and very spiky proc. This is exacerbated by the fact that Chain Lightning is buffed tremendously in short windows by some effects--primarily, Stormkeeper and Lightning Rod.

A fully-controllable redesign of Static Overload should significantly mitigate the randomness in hoping it comes up during the moments it would be most valuable. The version we're trying out on PTR always gives a Static Overload at a high-value moment. We expect that it is overall a net increase to the power of the effect.

Summing up where we are with Elemental after various small changes in this patch:
--Single-target damage is buffed, through a flat buff to all spells other than Chain Lightning, and a larger buff to Earth Shock. We'll continue to monitor overall balance as always.
--Mastery will continue being valuable in higher values, which eases gearing constraints, and also prevents overall scaling from tailing off as it's capped out.
--Burst AoE potential available through Stormkeeper is both higher and more reliable. Increasing Elemental's on-demand AoE burst wasn't a big priority, but it's fine for it to happen in the process of switching to an on-demand design for Static Overload.
--Sustained AoE damage is similar or higher due to a large buff to Earthquake, and the likelihood of Static Overload's total contribution being higher in situations where Stormkeeper is being used.

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Game Designer
Target Source
#114 - 2017/08/09 06:06:00 AM
08/08/2017 07:27 PMPosted by Gistwiki
Our average damage per SK use should in theory rise, but without a doubt our Burst AoE potential is much lower.


Well. The first half of this sentence (which to be fair is from my post) couldn't have been any more wrong. As it stands, our average potential per Stormkeeper will drop significantly. The larger the number of SKs you compare, the more painful the comparison becomes.

When comparing what we could expect in 5 Stormkeeper casts:

https://gyazo.com/2589d5750139946f30a54692c3de18a8

The bell curve represents the average you'd expect on live, while the red highlight represents what we'll see on the ptr.

When you compare with say 11 Stormkeeper casts, it gets worse:

https://gyazo.com/08913ba093027e863b121268bf011424


We might be talking past each other somehow, because as I try to interpret what you're saying, it doesn't sanity-check. Talking about averages--on live you get 0.3 procs per Stormkeeper cast; on PTR you get 1.0. Would need more explanation of which "average" you're saying is going down.

Your first graph, the distribution of proc count on live over 5 Stormkeepers, I'd expect to look more like:
http://imgur.com/LVOmvRC
(With the "5" column highlighted in red, as you did)