#1 - March 15, 2017, 11:57 p.m.
Something that I've thought about quite a bit recently has to do with the way Holy Paladins heal versus how Discipline Priests heal. This isn't a post to complain about one or the other, but possibly (hopefully) get some design insight on Holy Paladin specifically.
Holy Paladin was, to my understanding, designed to be more of "Melee healer" in Legion than it ever has been before. This is due to the removal of Denounce, the addition of their new Mastery (Mastery is what makes them heal for more due to proximity, correct?), and the fact that their mastery increases their armor by 30%.
With these things in mind, wouldn't it have made sense to redesign Holy Paladin with a "heal through damage" play style as well? I understand the desire to keep it a "niche play style" with Disc Priest, but I believe it would have been both very cool to make Holy Paladin heal through damage generated via melee and simultaneously fit the class fantasy of the heavily armored bearer of The Light. Personally, I would have been much more gungho to play my Paladin at the launch of Legion had this been the case.
I personally will hold out hope for this, but is there any chance that we might be able to get some insight on why this wasn't the determined play style for Holy Paladins in Legion?
Edit: Just realized that this thread is labeled as the place for "in-development changes". Will move this to GD.