2008-10-03 22:26:57
Just a few examples I can post, but overall shaman glyphs seem to fall into 2 distinct categories.
A) Major Glyphs that will never be used
B) Major Glyphs that are lackluster but better then those that fall into category A.
Few examples of category A glyphs would be the 2 elemental totems. Maybe if you guys had cut the timers in half and allowed them to be used in arenas it would be something. We have a few radius/duration glyphs that can fall in here.
Look at some of the glyphs that change the core functionality of some spells like swiftmend, icy veins, evocation, crusader strike, healing tough, flash heal, power word shield, sinister strike etc. These are all very POWERFUL alterations to their spells.
What do shamans really get? 2% spell crit from flametongue, which really does nothing for resto or enhance and would be better served to increase the spell power or spell damage instead of giving them some increased crit. Chain heal and Chain Lightning seem good until you consider that the last heal/damage target will only add up to 200-400 damage even if it hits a 4th target.
Argueably the only truly powerful shaman glyph is the 40% increased AP to windfury weapon, but when you compare the majority of our glyphs to other classes there isn't a single glyph that can compare to some of the major functionality changes that druids/mages/paladins/priests get.
Is there a possibility of reviewing and modifying shaman glyphs to match the power level of some of the other classes major glyphs? If not, can you explain some of the intent behind why shaman glyphs have been set up the way they are currently?
Check this post I had made earlier for a more complete list of what I consider insane glyphs.
http://forums.worldofwarcraft.com/thread.html?topicId=10532602349&sid=2000
edit: Maeven posted feedback on Page 2 reposted from PTR users. Good feedback overall.
A) Major Glyphs that will never be used
B) Major Glyphs that are lackluster but better then those that fall into category A.
Few examples of category A glyphs would be the 2 elemental totems. Maybe if you guys had cut the timers in half and allowed them to be used in arenas it would be something. We have a few radius/duration glyphs that can fall in here.
Look at some of the glyphs that change the core functionality of some spells like swiftmend, icy veins, evocation, crusader strike, healing tough, flash heal, power word shield, sinister strike etc. These are all very POWERFUL alterations to their spells.
What do shamans really get? 2% spell crit from flametongue, which really does nothing for resto or enhance and would be better served to increase the spell power or spell damage instead of giving them some increased crit. Chain heal and Chain Lightning seem good until you consider that the last heal/damage target will only add up to 200-400 damage even if it hits a 4th target.
Argueably the only truly powerful shaman glyph is the 40% increased AP to windfury weapon, but when you compare the majority of our glyphs to other classes there isn't a single glyph that can compare to some of the major functionality changes that druids/mages/paladins/priests get.
Is there a possibility of reviewing and modifying shaman glyphs to match the power level of some of the other classes major glyphs? If not, can you explain some of the intent behind why shaman glyphs have been set up the way they are currently?
Check this post I had made earlier for a more complete list of what I consider insane glyphs.
http://forums.worldofwarcraft.com/thread.html?topicId=10532602349&sid=2000
edit: Maeven posted feedback on Page 2 reposted from PTR users. Good feedback overall.
[ Post edited by Tangible ]

Tangible

