2008-10-03 15:19:19
So, a couple key issues that have not been addressed are still the main concerns for our dwindling class. WoTLK is due in a month's time, yet there are so many holes in our class that seem impossible to be fixed for release.
- How gimp the Subt tree has become, providing lackluster damage output and lackluster mobility due to the changes.
- The unnecessary change to Relentless Strikes when everyone can agree the prior was more viable.
- The massive PvE DPS drop we received when our "pure" class is competing against "hybrid" classes, eg:
- Taking away Infectious Poisons, a fun and viable talent.
- All 51 point talents extremely dissapointing. HFB nerfed to oblivion, Murder Spree dealing laughable damage, and Shadow Dance becoming a hotkey nightmare. If these issues are not resolved, prepare to see nothing but hybrid specs, which Blizzard has said they wanted to stay away from.
- The drastic nerf to Mutilate damage, providing lackluster damage from an ability that costs 60 energy.
- Hemo doing subpar 500-600 damage on targets that have upwards of up to 22k health.
- The random Assassination talent nerfs, even ones that are currently on Live.
- Backstab still not a viable alternative even with 45 energy due to it's massive reliance on crit RNG that will forever be held down by Resilience.
I know we're suppose to be providing constructive feedback, and many of us have been, eg;
http://forums.worldofwarcraft.com/thread.html?topicId=9956645579&sid=2000
http://forums.worldofwarcraft.com/thread.html?topicId=10638060326&sid=2000
http://forums.worldofwarcraft.com/thread.html?topicId=10532272216&sid=2000
amongst many, many others that have been given no response. I see no point in providing class specific feedback / ideas when there is zero acknowledgment .
As "unrealistic" as all this seems, the fact of the matter is that we're as far down as Enh Shamans at the moment with the latest build. The only other class that is suffering as bad as us are Warriors, which is quite remarkable to see. Ret Paladins, Death Knights, Ice Mages, even Hunters providing crazy burst damage are all well-above the singular one-sided DPS-role Rogue class. We still lack utility, natural defenses, and mobility to even stand a chance.
The only real advantage Rogues bring is DPS, but what is the point of that when even "hybrid" classes can provide the exact same thing? There is nothing that makes Rogues unique anymore.
edit- Monumental post contributed by Blackfate:
- How gimp the Subt tree has become, providing lackluster damage output and lackluster mobility due to the changes.
- The unnecessary change to Relentless Strikes when everyone can agree the prior was more viable.
- The massive PvE DPS drop we received when our "pure" class is competing against "hybrid" classes, eg:
Q u o t e:
Here's the breakdown from 2 perspectives:
#1 Warlock
#2 Balance Druid 3300
#3 Survival Hunter 3300
#4 Ret Paladin 2900
#5 Mutilate Rogue 2900
#6 Fury Warrior 2700
#7 Fire Mage 2300
Perspective 2:
#1 Balance Druid
#2 Ret Paladin
#3 Warlock
#4 Mutilate Rogue
#5 Survial Hunter
http://i148.photobucket.com/albums/s4/br0ns0n/WoWScrnShot_092408_233629.jpg
- Taking away Infectious Poisons, a fun and viable talent.
- All 51 point talents extremely dissapointing. HFB nerfed to oblivion, Murder Spree dealing laughable damage, and Shadow Dance becoming a hotkey nightmare. If these issues are not resolved, prepare to see nothing but hybrid specs, which Blizzard has said they wanted to stay away from.
- The drastic nerf to Mutilate damage, providing lackluster damage from an ability that costs 60 energy.
- Hemo doing subpar 500-600 damage on targets that have upwards of up to 22k health.
- The random Assassination talent nerfs, even ones that are currently on Live.
- Backstab still not a viable alternative even with 45 energy due to it's massive reliance on crit RNG that will forever be held down by Resilience.
I know we're suppose to be providing constructive feedback, and many of us have been, eg;
http://forums.worldofwarcraft.com/thread.html?topicId=9956645579&sid=2000
http://forums.worldofwarcraft.com/thread.html?topicId=10638060326&sid=2000
http://forums.worldofwarcraft.com/thread.html?topicId=10532272216&sid=2000
amongst many, many others that have been given no response. I see no point in providing class specific feedback / ideas when there is zero acknowledgment .
As "unrealistic" as all this seems, the fact of the matter is that we're as far down as Enh Shamans at the moment with the latest build. The only other class that is suffering as bad as us are Warriors, which is quite remarkable to see. Ret Paladins, Death Knights, Ice Mages, even Hunters providing crazy burst damage are all well-above the singular one-sided DPS-role Rogue class. We still lack utility, natural defenses, and mobility to even stand a chance.
The only real advantage Rogues bring is DPS, but what is the point of that when even "hybrid" classes can provide the exact same thing? There is nothing that makes Rogues unique anymore.
edit- Monumental post contributed by Blackfate:
Q u o t e:
After looking at the new raid composition feature on MMO-Champion, IMO its safe to say the rogue class needs to be taken back to the design table.
*Warrior - Plate - 2 Melee DPS trees - Tank tree*
1) Battle Shout
2) Commanding Shout
3) Rampage
4) Sunder Armor
5) Demoralizing shout
6) Trauma
7) Furious Attacks
8) Mortal Strike
9) Thunderclap
10) Blood frenzy
*Paladin - Plate - Melee DPS tree - Tank tree - Healing tree*
1) Blessing of might
2) Sanctified Retribution
3) Blessing of Sanctuary
4) Improved Devotion Aura
5) Judgements of the Wise
6) Blessing of Kings
7) Heart of the Crusader
8) Judgement of Wisdom
9) Judgements of the Just
*Druid - Leather - Melee DPS / Tank tree - Ranged DPS tree - Healing tree*
1) Improved Moonkin Form
2) Tree of Life
3) Leader of the Pack
4) Moonkin Aura
5) Mark of the Wild
6) Faerie Fire
7) Demoralizing Roar
8) Mangle
9) Infected Wounds
10) Insect Swarm
11) Earth and Moon
12) Improved Faerie Fire
*Death Knight - Plate - 2 Melee DPS trees - Tank tree?*
1) Horn of Winter
2) Abomination's Might
3) Improved Icy Talons
4) Icy Touch
5) Ebon Plague Bringer
*Shaman - Mail - Melee DPS tree - Ranged DPS tree - Healing tree*
1) Strength of Earth totem
2) Ancestral Healing
3) Unleased Rage
4) Windfury totem
5) Elemental Oath
6) Wrath of Air totem
7) Flametongue totem
8) Totem of Wrath
*Hunter - Mail - 3 Ranged DPS trees*
1) Trueshot Aura
2) Ferocious Inspiration
3) Hunting Party
4) Acid Spit
5) Sting
6) Aimed Shot
7) Scorpid Sting
*Priest - Cloth - Ranged DPS tree - 2 Healing trees*
1) Inspiration
2) Grace
3) Vampiric Touch
4) Improved Divine Spirit
5) Divine Spirit
6) Power Word: Fortitude
7) Misery
*Mage - Cloth - 3 Ranged DPS trees*
1) Arcane Intellect
2) Dampen Magic
3) Amplify Magic
4) Slow
5) Winter's Chill
6) Improved Scorch
*Warlock - Cloth - 3 Ranged DPS trees*
1) Blood Pact
2) Fel Intelligence
3) Demonic Pact
4) Curse of Recklessness
5) Curse of Weakness
6) Curse of Tongues
7) Curse of the Elements
*Rogue - Leather - 3 Melee DPS trees*
1) Expose Armor
2) Mind-numbing Poison
3) Master Poisoner
4) Wound Poison VII
5) Blood Poisoning
and the results for buffs / debuffs brought to the raid are....
Warrior - 10
Paladin - 9
Druid - 12
Death Knight - 5
Shaman - 8
Hunter - 7
Priest - 7
Mage - 6
Warlock - 7
Rogue - 5
Really now, this is basic math. It is very unlikely that rogues will be able to compete with other classes for raid spots given the DPS equalization + / - 5% while looking at what each class brings to a raid group. This isn't even taking into consideration conjured food / water, soul stones, health stones, battle rezzes, sheeps, traps, fears, snares, DMG shields, interrupts, AOE, misdirects or even survivability. This argument could be taken even a step further if the different variations of roles were considered such as the ability to tank, heal, or be able to range DPS. When you get down to it... the main theme that rogues had going for them was the glass cannon idea. Now that rogues no longer have the DPS advantage the math is extremely clear, they are on the bottom of the pile. The class has no other options than to perform Melee DPS. The class is tied with DKs for the lowest buffs / debuffs / utility brought to the raid.
Rogue Class
►+5% overall DMG in relation to other DPS classes
►low survivability
►low mobility
►inability to range DPS
►inability to Heal
►inability to tank
►lowest raid buffs / debuffs brought to raid
►very little / gimick raid utility
►heavily dependent on cool downs
GC, it doesn't take a rocket scientist to figure this one out bud. Think we can take this back to the table and see if we cant do something better with it? In its current form, this has fail wrote all over it and isn't going to work the way Blizzard is disillusioned that it will. You cant take a class whose sole role was to DPS, then bring everyone up to their level and not give them more than what they are being given to compensate in order to remain competitive.
[ Post edited by Zeth ]

Zeth
