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Pet Hit %
Pet hit, crit and resilience are huge issues for hunters, who rely on their pet not only for utility like a warlock, but dps as well, with a rather large number of skills in the BM depending on pet's being alive, and in many cases pet crits, it would make sense that the pets hit crit and yes resilience scale with the hunter,

And with warlocks getting this
We plan to give all pets the master's +hit%.

i see no reason why hunters should be left out in the cold
Avatar of Raadun
Raadun
Re: Pet Hit %
If we do it for Warlocks, we'll do it for Hunters too (%hit).

Regarding Resilience on pets, we feel we'd rather give the classes tools to keep their pet alive rather than giving them passive defense (we want you to care about keeping them alive, not ignoring them because you know it's impossible to kill them). If you're talking about a group environment, you can heal your pet and your group can heal your pet. The drawback to players attacking your pet is that they are essentially crowd-controlling themselves. Currently we feel (in PvP) that we've more or less achieved the right amount of survivability for the pet (without giving it Resilience). This of course changes all the time because of gear and scaling. If we feel the pet does not scale in terms of health with the master, we can make changes in that regard.

That said, if we find that pets aren't surviving as well in beta compared to live, then we can explore the possibility of increasing it's base defense.


Class Designer
Avatar of Koraa
Koraa