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Upcoming hunter changes
As I have suggested a few times, we are concerned that hunters of all 3 specs are doing damage that is clearly superior to other classes. While we're trying to achieve closer parity among specs of all classes with regard to dps, and we want to particularly make sure that hunters, rogues, mages and locks are not left behind, we do think the hunters are too far ahead, particularly at 80, in good gear, when raid-buffed.

However, we have also tried to give hunters a substantial survivability boost in PvP and we don't want to do anything that hurts them too much in PvP.

So here are changes you will most likely see soon:

1) Ranged attacks no longer benefit from the haste effects of Windfury Totem and Improved Icy Talons. This is a nerf to hunter white damage.

2) We are also improving the armor on level 83 raid bosses by 10%. This will be a nerf to the dps of any class that does physical damage. For classes that would slide behind with such a change, we'll take steps to adjust them -- though it probably isn't as many as you think. The raid buff stacking overhaul was very beneficial to melee (and hunters). Sunder / Expose Armor alone can be a 20%+ dps increase, which is why we decided to attack the problem from this angle.

3) Now the armor change won't affect PvP at all and the haste buff change will only have a marginal affect in BGs and only in Arena teams that include certain comps. However, in order to make sure we didn't nerf hunters too much, we made two changes to Disengage. First, its cooldown dropped to 25 sec (from 30) which can be talented to 16. Second, it no longer requires a target, but does require you to be in combat. Now if someone closes to melee, you can leap back without having to select them first. We require you to be in combat though so we don't see a lot of hunters bouncing around IF / Org or using it like Blink to goofily speed up travel.
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Ghostcrawler
Re: Upcoming hunter changes

Q u o t e:
GC, you have to understand that the crux of many of their arguments is "My class should never be killed 1 on 1 by a Hunter or Paladin. Ever."


That's not why we make changes. When you're hanging out on the forums, or even in the game, you may see a lot of talk like that. But all of the changes I announced recently came out of some very comprehensive dps tests that we recently completed. Now sometimes the conventional wisdom (or whatever you want to call it) is going to be right, but sometimes they're going to be wrong. But making changes on the basis of who QQs the loudest would lead to a pretty dreadful game IMO.

I understand hunter PvP viability is a concern, and that is why we tried to make changes that wouldn't affect it. We even threw in an extra PvP buff. I reject the notion that we didn't do anything to affect hunters in PvP. You may not think it's enough or you may think we touched the wrong areas, but we certainly made many changes.

Autoshot on the run scares us. Ranged classes who can do a lot of damage while moving are very hard to counter.
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Ghostcrawler