2009-11-23 23:20:48
Rogues had an addon/macro that was "abusing" game mechanics (using poisons) in order to help with dps.
In response Blizzard changed how poisons work, keeping their dps up but killing the addon.
Moonkins have been using an addon called WiseEclipse for a similar reason - it was possible to cancel one buff and chain to the other Eclipse. Because Eclipse is crit-based, you could do this almost 100% of the time.
In response, Blizzard just removed the effect:
" Eclipse: This effect will not activate again within 15 seconds of either type of Eclipse effect firing, in addition to the existing 30 second cooldown for each type of Eclipse. "
Moonkin dps has been pretty dependent on this addon - it helps reduce RNG for a notoriously RNG-dependent spec, and it's not like moonkin dps has been destroying charts. Why take this away without a corresponding buff? What's the difference between rogues and moonkins here?
EDIT - TO THOSE OF YOU WHO WILL READ THIS POST AND NOTHING ELSE:
I used rogues as a comparison because the situation is nearly identical (using an addon for "exploiting" game mechanics). Nothing more - I don't have a bone to pick with them and I'm not saying "rogues got a buff, therefore moonkins should to." I'm just highlighting the difference because the two situations are similar, and making sure Blizzard is aware of it.
If you want to argue with this, I've already done that with 3-4 people in the thread so take the time to look and see what's already been said.
In response Blizzard changed how poisons work, keeping their dps up but killing the addon.
Moonkins have been using an addon called WiseEclipse for a similar reason - it was possible to cancel one buff and chain to the other Eclipse. Because Eclipse is crit-based, you could do this almost 100% of the time.
In response, Blizzard just removed the effect:
" Eclipse: This effect will not activate again within 15 seconds of either type of Eclipse effect firing, in addition to the existing 30 second cooldown for each type of Eclipse. "
Moonkin dps has been pretty dependent on this addon - it helps reduce RNG for a notoriously RNG-dependent spec, and it's not like moonkin dps has been destroying charts. Why take this away without a corresponding buff? What's the difference between rogues and moonkins here?
EDIT - TO THOSE OF YOU WHO WILL READ THIS POST AND NOTHING ELSE:
I used rogues as a comparison because the situation is nearly identical (using an addon for "exploiting"
If you want to argue with this, I've already done that with 3-4 people in the thread so take the time to look and see what's already been said.
[ Post edited by Staticsmo ]
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Staticsmo
