Q u o t e:
So this "oops" wasn't know about before you implemented the 4pT8 or was this as it was designed? Either it's shotty design or shotty implementation. Not trying to harp here but as a Software Engineer I try to look at stuff like this as if I was on the other side of the glass wall that is the forums and understand where you are coming from. Most of the time I agree with you ( the general Blizzard 'you' ) as most of the QQ has little experience the complexities to massive scale systems. But this one makes me do a severe double take.
I’m trying to give you a peek at how things are set up technically so you’ll understand the limitations. Don’t turn that into “Wow, your programmers must be noobs.” I can assure you they are the best in the business, and I’ve been in the business long enough to be able to say that. :)
Q u o t e:
Apparently the original design is not intended to work like that, but instead make the starfire you are currently casting instant. If I'm understanding GC correctly.
We knew if the proc-happened mid cast that you might lose the proc. We tried to design the bonus so that wouldn’t happen often. Unfortunately with the way all of the other numbers work out, Moonkin are still chaining Starfire together a lot. We increased the proc rate to compensate, but that may not be enough, which is why we are looking into a technical solution to make the bonus apply to the next Starfire you start casting instead of the next Starfire that does damage. It might take a few days, but it will be long before the next tier of content is released.
Q u o t e:
With all due respect, can we ditch the semantics?
You and I can debate semantics. Computers are however largely inflexible. You can’t tell them “Well, that’s what I said but not what I meant.” We can rewrite the combat code. Is that a wise expenditure of our time? Probably not. We think we have a work around however that will produce the intended result.
Q u o t e:
Everyone assumes if they lower the proc rate, it would be to 5%, GC never mentioned what % they lower it to, lowering it to 10% and fixing the buff to work like nightfall would probably be worthwhile and not OP. Can anyone run the numbers and see how that works out?
Lowering the proc rate would be fair, but we will probably keep it at something like 7% so that fixing the problem doesn’t feel like such a nerf.
Q u o t e:
Didn't all the RNG stuns get removed due to the unenjoyable nature that random events that swung fights had on pvp?
Players like to invoke this argument a lot, that RNG stuns were bad for the game, therefore RNG must be bad for the game. It’s an RPG. RNG is at the core of the combat mechanics. It just can’t dominate the experience, which we don’t feel like it does.
Q u o t e:
Its pretty crystal clear to everyone who follows the changes in the moonkin spec over time that whoever designed balance T8 is either slightly retarded or did it in about 5 minutes without ever familiarizing himself with the spec first.
You don’t get to talk like that on our forums. Sorry.