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GC: RNG and Arms PvP
GC, I understand that you are trying to cater to numerous warrior requests to base Arms dmg less on RNG and more on DMG abilities. However the new rage restriction on Sudden Death is a horribile attempt.

I don't understand how capping this abilities damage potential is going to make Arms PvP less RNG dependent. Is the plan to simply make the ability undesirable to use? Even with the rage cap on sudden death, it is still a RNG based talent. If you wanna eleminate some of the RNG associated with Sudden death, and give Arms warriors the damage boost they need in PvP, give sudden death a crit chance of 100%. It has gotten to the point of nessecity now. And with the rage cap, the dmg is still some what limited.

As it is right now, when I play any sort of PvP, i simply and trying to do 3 things as a warrior. Keep hamstring applied, Keep Mortal Strike applied, and wait for Sudden Death to proc. Thats it.

Sudden Death is the only ability that actually does considerable Damage. I have yet to see Mortal strike, Wirlwind, or any white swing, hit nearly as hard as they need to. Sudden Death on the other hand, is my saving grace. It determines the outcome of any fight i have 100%.

I hope that these are preleminary patch notes, and more are to follow. There are many suggestions out there for improving warrior damage, and survivability. I hope that we see some of those in the next round of updates to the next patch.
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Kevv
Re: GC: RNG and Arms PvP
It's RNG but it is less RNG. Now the damage won't be so crazy on some hits, but on the flip side your rage bar won't go to zero either so you can use it for other things.

Overall, this would still probably be a nerf to Arms, but as we are discussing in other threads, this is most likely not the only change.
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Ghostcrawler