2009-01-09 04:45:26
Stop saying it is, you're just making yourself look foolish. As it is, maintaining the minimum 10% hit to not miss with specials (horde side, alliance only needs 9% thanks to spacegoats) is barely enough to maintain rage generation for a smooth rotation. Ideally a warrior should have about 15% hit to maintain rage. It simply isn't feasible to stack hit that high with the gear available at this time.
All removing the 5% hit penalty to TG does is allow us to PvP with at TG build. IT WILL HAVE NO INCREASE ON OUR RAID DPS. Therefore, it is not a buff to fury warriors to make up for our reduction in dps from the Deep Wounds Nerf.
8 second Whirlwinds is a slight dps increase, allowing 1 more WW every minute. ONE MORE WHIRLWIND EVERY MINUTE. 3 extra whirlwinds every 2 minutes. As most 25 man Naxx fights last about 2.5 minutes, we might get 4 extra whirlwinds each encounter. IF we maintain 10-15% hit, and don't miss WW cds because we are trying to use all our bloodsurge procs.
I'm hoping the bloodsurge change will end up being a buff, but currently slam is doing around 3-6% of my dps if I hit it everytime surge procs. If you double that it will not make up for a drastic deepwounds nerf. If you double the number of procs, it will also effect my rotation, which will end up being a NERF in overall DpS.
Please stop worrying about PvE for a while and fix warrior PvP. If it happens to make us Hunteresque for PvE for a time, so be it. Adjust numbers until you bring us back in line. Currently we need new ABILITIES to give us a fighting chance in PvP. Abilities and adjustments to our current abilities that people have been telling you about for the last year and a half.
"I am the Insurrection and the Strife."
~BS
Bellum gratia bellorum.
All removing the 5% hit penalty to TG does is allow us to PvP with at TG build. IT WILL HAVE NO INCREASE ON OUR RAID DPS. Therefore, it is not a buff to fury warriors to make up for our reduction in dps from the Deep Wounds Nerf.
8 second Whirlwinds is a slight dps increase, allowing 1 more WW every minute. ONE MORE WHIRLWIND EVERY MINUTE. 3 extra whirlwinds every 2 minutes. As most 25 man Naxx fights last about 2.5 minutes, we might get 4 extra whirlwinds each encounter. IF we maintain 10-15% hit, and don't miss WW cds because we are trying to use all our bloodsurge procs.
I'm hoping the bloodsurge change will end up being a buff, but currently slam is doing around 3-6% of my dps if I hit it everytime surge procs. If you double that it will not make up for a drastic deepwounds nerf. If you double the number of procs, it will also effect my rotation, which will end up being a NERF in overall DpS.
Please stop worrying about PvE for a while and fix warrior PvP. If it happens to make us Hunteresque for PvE for a time, so be it. Adjust numbers until you bring us back in line. Currently we need new ABILITIES to give us a fighting chance in PvP. Abilities and adjustments to our current abilities that people have been telling you about for the last year and a half.
"I am the Insurrection and the Strife."
~BS
Bellum gratia bellorum.

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