2008-12-03 12:49:31
It seems to me that with the kind of design philosophy that preaches equality among all dps classes, and reduces them to a common number element (by either buffing or nerfing lower or higher numbers respectively), that it seems pointless to create raid/boss encounters with enrage timers and other intentional 'accelerants' that compel raiders/guilds to bring the highest DPS possible when in fact, blizzard has intentionally stated that no class should be the highest DPS.
Does anyone else see a problem with this?
Does anyone else see a problem with this?

Joecuel
