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Could we get a statement on itemization?
Current problems with itemization:

No +STR DPS neck.
No +STR DPS capes.
Only 2 +STR dps rings which both drop off Saphiron(normal and heroic).
Haste rating stacked on the Paladin DPS set (haste rating is weaker point for point than attack power for dps).
Leather turns out better for damage sometimes since it has more DPS stats on it than Plate (3-4 stats vs 2-3 stats typical on plate).
Haste rating stacked on everything when it is a poor stat for many classes.

That's all I can think of off the top of my head. Feel free to post more. Anyway, could we get a response? Are you planning on fixing it? We are being left in the dark here.
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Dmytry
Re: Could we get a statement on itemization?

Q u o t e:
Anyway, could we get a response? Are you planning on fixing it? We are being left in the dark here.


It is not our goal to make sure that every piece you can get is perfect for your class or spec. A lot of the game's depth comes from those tough decisions when you're not sure if a piece is really an upgrade or not, or if that wasted stat is worth the other enormous stat on the piece, or if you are better off passing a minor upgrade to someone else for which it is a huge upgrade.

Upgrades are also boring if every piece = your previous piece but with +2 on all of the stats.

If someone just can't do their job because they lack critical gear, that's a slightly different issue. There have been cases where a critical item (say a tanking shield) was too rare, or upgrades were too hard to come by (say druid or paladin tanks in Sunwell). We think there is a little bit of that going on at the moment, but not too much, and of course we like to add more drops, vendor items, craftables and enchants and gems over time (and need room to do so).
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Ghostcrawler