2008-11-02 10:49:27
Hello,
I've played this class since the first day WoW was released, and prior to that on beta. I love the class. The feedback you're about to read, if you have enough of an attention span to read it all, is based on PVP. My personal experience has been 2k to 2200 in 2s/3s and 5s. This season, no druid would put up with 45 min games that you could still lose at the end, so I gave up on hitting 2200 s4 thnx to Blizzards lack of action to fix a seriously broken class. My high ratings were done in 2s with a resto shaman.
>>This has to do with PVP/ARENA (2s/3s) and NOT RAIDING OR LEVELING OR PVE! This is long :)
Hunter Survivability
As it stands, cloth mages, warlocks and priests can live better than us in arena, and that’s sad. Your excuse to this has always been we wear mail, yet people wearing cloth or leather have way better surv than hunters. Deterrence needs to be put on a much lower cool down, try 2 minutes, and also work against magic. Lev had a great post about letting Deterrence reduce chance on hit by magic/physical by 50% for 10 seconds, that’s a great idea. It does not require us to have our faces to them, it helps us VS magic and is more useful than what we have now.
Surefooted
Surefooted is very weak compared to other snare reduction abilites given to other classes. Now specially, since it seems ALL classes have snares, hunters have no real useful way to avoid being snared. It should be back to the 50% reduction as it was before, since all snares are spammable, and we're the only class that's 100% RANGE based with a melee zone. We need a better snare reduction/removal.
Aspect Of The Beast
I think its quiet useless to add a melee buff to this aspect *or to the class in general*, we have enough key bindings ( more than any other class in this game ) on an already difficult class for arena. Make it SIMPLE GC, not complex. AotD = melee+range aspect and AotV = regain mana. The end. AoTD should also benefit from the 10% melee buff. Do not gimp out AotD’s AP boost or dodge boost, leave them as they’re now on beta and simply add 10% melee buff to it. Not sure if this will make it to WoTLK Live since I hear it was taken out of the game. Hunters don't need melee buff anyways, we need ways to get OUT of melee!
Aspect Of The Viper
UPDATED: The currenct AoTV is not as bad is the last version we had. However, I still think the 50% damage reduction is a bit much. Mana regen should also benefit from pet attacks, and the tick on passive should still be per second and not per 3 seconds. In all high end WoTLK pvp videos you see, hunters always die in AOtV while they're doing 50% less damage, why? Do druids get a heal debuff while they innervate? This damage reduction debuff makes no sense. In TBC we did not spend all our time in AOTV because we wanted to, WE HAD TO, because you lacked the understanding to realize that we're a mana class with a small mana pool, and terrible mana regen. We had no choice.
Snares
I'm still dissapointed to see nothing serious is done about the fact that we can be spammed with snares, but only have 2 methods out. One is to scattershot and TRY to trap your target *they will trinket* two is to use disengage, which at the momment is pretty weak. Snares are spammable, and our ways of getting out are on huge cooldowns if you think of it in PVP terms. Using Disengage while snared is useless. Spending 85% of a fight snared and in melee is a flawed game design...this brings me to my next point...
Dismantle
I would like to hear from you GC what your idea was behind giving rogues this ability. You’ve already nerfed every single ability we had vs a rogue. Our flares, nerfed, our traps, nerfed, our trap radius, nerfed. You’ve increased their trap disarm to 20yrds? You’ve given them vanish/clos/evasion/sprint/crippling poison, and now you really, REALLY, need to give them dismantle vs a hunter? Seriously? Explain to me your reasoning behind this. Dismantle currently is 45 sec CD and given to all rogues, it removes EVERYTHING from a hunter for 5 to 10 seconds. That’s bs! Put the ability on a long CD and shot it deep in one of the trees. Quit being so bias on class design, rogues already have tons of utility and ways to get out and surv, they don’t need another.
Disengage
The leap you take is not nearly enough to allow you to recover from the snare spam and have a chance to do anything. As i've seen so far, when you leap back, you're snared, and still can't move fast enough, you simply get blinked into, interceped, shadowstepped, and are back to where you started, being in melee range for another 30 seconds...Add Masterscall into Disengage and remove the pet need, making it give us 4 seconds of immunity while we leap back so we can get away and stand a chance.
I've played this class since the first day WoW was released, and prior to that on beta. I love the class. The feedback you're about to read, if you have enough of an attention span to read it all, is based on PVP. My personal experience has been 2k to 2200 in 2s/3s and 5s. This season, no druid would put up with 45 min games that you could still lose at the end, so I gave up on hitting 2200 s4 thnx to Blizzards lack of action to fix a seriously broken class. My high ratings were done in 2s with a resto shaman.
>>This has to do with PVP/ARENA (2s/3s) and NOT RAIDING OR LEVELING OR PVE! This is long :)
Hunter Survivability
Surefooted
Aspect Of The Beast
Aspect Of The Viper
Snares
Dismantle
Disengage
[ Post edited by Tahma ]

Tahma
