2008-11-01 22:03:23
First off, i would like to say, keep the QQ out. I dont want it in here, and please, if you see a QQ post, report it.
Secondly, post constructive ideas, things that could actually be implemented.
I'll start it off with a spell that helps our PvP viability alot, while helping our AoE alot.
Also, when i make most of my spells, i also make a talent and glyph idea to go along with it, i mean, what else am i going to do while listening to my Ecology teacher?
This spell could be baseline, or a talent in deep elemental, either way.
SPELL:
Fracture: 26% base mana, 10 second cooldown. 1.5 second cast.
The target begins to harden into stone, slowing movement speed by 20% every 2 seconds for 10 seconds (stacking up to 100% movement speed reduction) while doing 106-327 nature damage to all targets within 10 yards every second. When the the spell reaches its full duration, or is dispelled, the rock around the target crumbles, dealing 1367-1497 nature damage to all enemies within 10 yards (and possibly knocking them down for 1 second?)
Any target initially effected by the spell receives the "Set in Stone" debuff.
This spell basically gives us a way to get away from enemies in PvP (something that we really, really need) while giving us a viable AoE spell just like every other caster class has.
DEBUFF:
Set In Stone
Cannot be affected by Fracture, lasts 20 seconds
Basically stops the possibility of spamming in pvp
TALENT:
Crumbling Elements: Increases the damage done by your fracture when the enemy crumbles by 7/14/20%, and increases the spell power your Lightning Bolt receives by 3/6/10%.
Gives it more PvE viability, WHILE increasing our scaling, which is something we NEED.
GLYPH:
Glyph of Crumbing Elements:Increases the damage dealt by your fracture before the target crumbles by 100%, but removes the slow effect.
Increasing the AoE damage by a good bit, while giving it the bad effect of losing the slow effect, keeping it balanced.
Thoughts? and any other AoE suggestions? (figuring Earthquake will be brought up)
Secondly, post constructive ideas, things that could actually be implemented.
I'll start it off with a spell that helps our PvP viability alot, while helping our AoE alot.
Also, when i make most of my spells, i also make a talent and glyph idea to go along with it, i mean, what else am i going to do while listening to my Ecology teacher?
This spell could be baseline, or a talent in deep elemental, either way.
SPELL:
Fracture: 26% base mana, 10 second cooldown. 1.5 second cast.
The target begins to harden into stone, slowing movement speed by 20% every 2 seconds for 10 seconds (stacking up to 100% movement speed reduction) while doing 106-327 nature damage to all targets within 10 yards every second. When the the spell reaches its full duration, or is dispelled, the rock around the target crumbles, dealing 1367-1497 nature damage to all enemies within 10 yards (and possibly knocking them down for 1 second?)
Any target initially effected by the spell receives the "Set in Stone" debuff.
This spell basically gives us a way to get away from enemies in PvP (something that we really, really need) while giving us a viable AoE spell just like every other caster class has.
DEBUFF:
Set In Stone
Cannot be affected by Fracture, lasts 20 seconds
Basically stops the possibility of spamming in pvp
TALENT:
Crumbling Elements: Increases the damage done by your fracture when the enemy crumbles by 7/14/20%, and increases the spell power your Lightning Bolt receives by 3/6/10%.
Gives it more PvE viability, WHILE increasing our scaling, which is something we NEED.
GLYPH:
Glyph of Crumbing Elements:Increases the damage dealt by your fracture before the target crumbles by 100%, but removes the slow effect.
Increasing the AoE damage by a good bit, while giving it the bad effect of losing the slow effect, keeping it balanced.
Thoughts? and any other AoE suggestions? (figuring Earthquake will be brought up)
[ Post edited by Pigbearman ]

Pigbearman
