2009-07-12 20:33:54
We all know that the avoidance change is a nerf, but there's a lot of confusion about how much of a nerf it is. It's easy to punch in the numbers and gasp, but a lot of people don't include diminishing returns because it takes more then a pencil and paper. I'm going to try to help give people an idea about how much avoidance they're going to lose with the changes. To recap, here they are:
I'll be using the armor sets found in Communism's Happy Thread of Numbers, I believe they're all listed out here: http://forums.worldo fwarcraft.com/thread. html?topicId=17900052 692&sid=1
These are just examples. Individual mileage may vary.
Druid:
3.1
Dodge = 7% (base) + 10% (talents) + 35.316% (everything else)= 52.316%
3.2
Dodge = 7.4% + 10% + 32.039% = 49.439%
Net change: -2.877% avoidance
DK:
3.1
17.340 + 10 = 27.340% dodge
14.585 + 5 = 19.585% parry
3.2
15.946 + 10= 25.946% dodge
15.224 + 5 = 20.224% parry
Net change: -1.394% dodge, +0.639% parry = -0.755% avoidance
Warrior:
3.1
18.253 + 5 +5 = 28.253% dodge
11.443 + 5 +5 = 21.443% parry
3.2
16.852 + 5 +5 =26.852% dodge
11.878 + 5 + 5 = 21.878% parry
Net change: -1.401% dodge, +0.435 parry = -0.966% avoidance
Paladin:
3.1
19.504 + 5+5 = 29.504% dodge
11.218 +5+5 = 21.218% parry
3.2
17.955 + 5 +5= 27.955% dodge
11.658+5+5= 21.658% parry
Net change: -1.549% doge, +0.44 parry = -1.109% avoidance
Q u o t e:
* Agility: The amount of agility required per percentage of dodge has been increased by 15%. This change required recalibrating the amount of dodge a player has with 0 agility by a slight amount as well, so all players will see their dodge percentage vary a small amount.
* Dodge Rating: The amount of dodge rating required per percentage of dodge has been increased by 15%. This is before diminishing returns. Combined with other changes, this makes dodge rating and parry rating equally potent before diminishing returns apply.
* Parry Rating: The amount of parry rating required per percentage of parry has been reduced by 8%. This is before diminishing returns. Combined with other changes, this makes dodge rating and parry rating equally potent before diminishing returns apply. Parry still diminishes more quickly than dodge.
I'll be using the armor sets found in Communism's Happy Thread of Numbers, I believe they're all listed out here: http://forums.worldo
These are just examples. Individual mileage may vary.
Druid:
3.1
Dodge = 7% (base) + 10% (talents) + 35.316% (everything else)= 52.316%
3.2
Dodge = 7.4% + 10% + 32.039% = 49.439%
Net change: -2.877% avoidance
DK:
3.1
17.340 + 10 = 27.340% dodge
14.585 + 5 = 19.585% parry
3.2
15.946 + 10= 25.946% dodge
15.224 + 5 = 20.224% parry
Net change: -1.394% dodge, +0.639% parry = -0.755% avoidance
Warrior:
3.1
18.253 + 5 +5 = 28.253% dodge
11.443 + 5 +5 = 21.443% parry
3.2
16.852 + 5 +5 =26.852% dodge
11.878 + 5 + 5 = 21.878% parry
Net change: -1.401% dodge, +0.435 parry = -0.966% avoidance
Paladin:
3.1
19.504 + 5+5 = 29.504% dodge
11.218 +5+5 = 21.218% parry
3.2
17.955 + 5 +5= 27.955% dodge
11.658+5+5= 21.658% parry
Net change: -1.549% doge, +0.44 parry = -1.109% avoidance
[ Post edited by Communism ]
80 Death Knight, Paladin, Rogue, Priest , and Druid
http://www.wowar
http://i23.photo

Communism
